So, as the title suggests, I have a suggestion for a better endgame reward. Currently, it is the Young Wolf's Howl. It's great and all, but it is kind of generic and I never used it. I believe a better endgame reward would be the Rise of Iron axe. It already has attack patterns made, it could carry the same amount of ammo as swords, and it could be put under the same subclass. The only difference would be that your axe would not lose ammo over time, the super with the axe would be to jump up and slam the ground, at no ammo cost, and since the current Rise of Iron axe does not have perks, your Rise of Iron axe would have these perks:\
Primary Perks: 1. Solar. This weapon causes Solar damage. 2. Axe strike. Use __ to block with the axe. 3. Solar-Forged Guard. Use __ to guard. Effective against Arc and Void attacks, less effective against Solar attacks. 4. Tempered Light. Increased armor while using this axe. 5. Axe of Iron. Use __ to do a devastating jump attack.
Selectable Perks: 1a. Scabbard. Increases Axe Ammo Capacity. 1b. Live by the Axe. Kills with the axe have a chance to generate Orbs. 2a. Warrior of Light. Increased damage for your attack. 2b. Scabbard. Increases Axe Ammo Capacity.
Would you like to see this change in game?
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Fun fact: YWH creates an explosion in front of the slam that does lethal damage in crucible. Blast area appears to be as large as Dark Drinker. It gives the sword crazy reach.