So what me and a few rpg people bugged me was the lack of meaningful big choices. If i want to i can change basically my whole equipment and subclass. No character building here.
If you implement a skill tree that has choices that can't be revoked then that'd add up to the attachment to the character.
If you make weapons that kinda "evolve" over time with a smart system that recognizes how you use it and suggest skills to improve it that won't get suggested a second time when you decline would make people feel very attached to weapons.
Thats a way to water down the amount of guns you have to make and you can focus on effects and choices.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.