Just played a few matches with this, and dear BOB the damage falloff is [b] ATROCIOUS[/b].
For an exotic Hand Cannon meant to deal precision damage at range, the recent nerfs have made that [i] incredibly[/i] difficult to do!
Dear lord Hamrick! What the he** do you think you're doing?!?!
I used to absolutely LOVE this gun, but now it just feels like punishment when using it.
For pete's sake, revert the damage falloff back to how it used to be! From all appearances, you guys in charge of the recent "balancing" have NO clue how do it well or properly.
Remember how you (Hamrick) said that "Nutty McNutface" was a lazy name for a squirrel? You said this in response to a hilarious Reddit post about your decision making process regarding nerfs (or "balances", as you prefer to put it).
It may well be a lazy name for a squirrel, but you know what's even [i]LAZIER[/i]?
Maybe, nerfing Hungering Blade and breaking other regen perks in the process...? You guys have been either incompetent or dishonest, and it's time you own up to it.
.
EDIT: Just to be clear, I absolutely LOVE The First Curse. It's probably my favorite exotic. THAT is why I'm so mad.
Nerfs which were brought on by a different Hand Cannon archetype have crippled what was meant to be a long range precision tool.
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Edited by Man at Arms: 4/25/2017 6:10:17 PMCould use a very small increase to rate of fire and a very small increase to range. Sad for the state of this arch type. Good for stealing kills. That's about all. I do have a decent Lingering Song with LITC. Need to use it more.