[quote]Downloadable Audio links:
[b]SoundCloud[/b] https://soundcloud.com/oceans-of-canopy/dtc-episode-46
[b]Podbean[/b] http://destinytruthcast.podbean.com/
[b]iTunes[/b] https://itunes.apple.com/us/podcast/destinytruthcast-destiny-podcast/id1101605804?mt=2[/quote]
Welcome to episode 46 of the #destinytruthcast where you the community join us in talking all things Bungie and Destiny. Today RedWingGirl and I welcome bnet community guests erakis1 and skAnarkist to the podcast.
Today's topics include:
-Guest spotlights
-Iron Banana
-LAAAAAG
-Loot/motivations
-What weapons are you seeing people use this go-round?
-Grenades, who knew they're supposed to kill?
-Raids
-Challenge mode thoughts
-Ammo
-Where the f*** is all the armor?
-[url=https://www.bungie.net/en/Forums/Post/225316867?sort=0&page=0]Post of the week[/url]
-Favorite moments of the week
Once again thank you to eralis1 and skAnarkist for joining us today and we thank you for listening and participating on the forums. We can be found on twitter @dstinytruthcast and online at www.destinytruthcast.com
As always, if you'd like to be on a future podcast, message us and let us know your thoughts on the game and what you think would be an important topic to come on and discuss. We look forward to hearing from you and can't wait to hear more voices on the next episode :)
[spoiler]Theme song: Convince Us
Artist: Swell
Album: Whenever You're Ready[/spoiler]
History of #dtc guests:
[spoiler]Once again I want to thank each of the Guardians who've appeared on the #dtc and helped make this such a cool experience as we've gotten to know each other a little and talk Destiny. Hope the list continues to grow with many more Guardians from the forums :)
WoundedBdgr0317
CarnivalLaw
J Stevensontown
W4RPRIEST
DOMINATION
fibeto
mastercheeif
Draken Wolfe
iDovahbear
Wraith13
RavenousLD3341
RedWingGirl1999
BigTexB007
Kabr
LoganX
Tzoedn
KnightsXB
ill skillz 1881
pacificdune
Swedishbass
MrMatrix24
Fido246
U Cant Tunafish
Knightslayer
Domwompy
Ashe
DemonicDMouse
Micktheknife
Hap Happyton
King Nis
Trynn
IronBill
Synge
laughingman911
darkjohn333
Z3RO
Supreme Butthurt
Dynamite
MADG33K
SithLord Osirus
Mayhem420
Dardex2112
Rorschach9182
Caladur
Orpheus49
TheKungLao
ProYunkinator
The Grass Fever
ERN ACOLYTE
Aerikx
Optimus immortal
Psyperactive81
piratepatchy243
jcald1978
Durandal
Synge1080
Astareign
Carlous Scopalo
Theo Papi (Shotgun Warrior)
Tim of Tacoma
Mercules904
x614hamstercatx
biglou_x1000
Supermans Doctor
MessersCohen
King Cepheus
HAVOC
sjshady0169
thefortkeeper
stealthmanuk
Paul Tassi
ViperVenomxACR
TheBeejAbides
RenegadeD3V1L
NaviLIicious
twheeeeezy17
Kyt_Kutcha
Paradox1055
FJFSOM656
ChrisOfTheDead
DarkEcoKat
The Orwell
erakis1
skAnarkist[/spoiler]
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Edited by JimmyTheHand: 4/20/2017 12:33:20 PMMy second point was regarding the raids and why they can be annoying/boring/frustrating Here’s my thing about raid, bosses and challenge modes. I love raiding, I think that any game that enforces co operative play is absolutely amazing. You can say there is co op is in other shooters, but they don’t really have you communicating as well to get the job done and Destiny does that to a high degree. With the raid my favourite parts of them to play with my clan are moments outside of boss fights. Templar’s Well Oracles, Crota’s Pit and Bridge, Oryx totems and Aksis Siege engine. The reason for this is that they are mechanical based but allow more freedom in how you go about them but still need people talking to each other at all times. “Oracle stairs” “Okay moving to next lamp” “Sword bearer out, bridge built” “Switching left, Witch is gonna be on top right” All that good stuff. It makes the whole play more involved to the point where you wipe because someone might not be talking and just think “I got this” when that should never be a thing. The bosses are just straight up mechanics, they never change…. Well except when Crota comes into the room and F’s your day. Once you’ve done it once (really well) you’ve done it a hundred times, and if you aren’t someone who is chasing all the loot, it gets super boring. The challenge modes, just take those factors and enhances them. If you have a set raid team week in week out this is not a problem, however it is still very boring and that’s the problem I have in playing with people who have done it before. I’m definitely playing for the challenge and not particularly the loot which is what makes Sherpa'ing rewarding. I chase a piece of loot when I think it will make something more fun or easier to handle for the group. For instance I never picked up Touch of Malice until I was bored because not only was it not needed for Oryx, other loadouts make the encounter much easier. Outside of that I’m not going to run a raid three times a week on each character because it’s tedious and makes the game boring. This is why my favourite boss encounter was always Skolas. That dude was no joke. He was organic not mechanical. Sure the idea of taking his initial shield down is mechanical but what if he teleports next to you and ground stomps. What if one of you is taken out on the “switch location run”. What if someone isn’t on point with calling out “the taint”….. gotta get rid of that taint people. What if wire rifle dudes go crazy because you popped a bubble. What if you Gjally yourself right before downing him. What if A then C show up as mine locations but you didn’t time your switch correctly. What if lightswitch….. ahh lightswitch how I miss you. There were so many things to handle in that encounter and it wasn’t always the same. It was the one time that it was so cool to be in a group with 1 warlock, 1 hunter and 1 titan. I really hope Bungie invest in more battles like that where the boss is organic and not just waiting for the conveniently placed mechanic, which when you think about it is provided by the boss, to help you kill him????? I mean why didn’t Crota just tell the Swordbearer to take the night off. Why didn’t Aetheon just teleport 6 guardians, why doesn’t Oryx just not provide an aura able to steal the brand. Why the hell does Aksis give us more power???