[quote]Downloadable Audio links:
[b]SoundCloud[/b] https://soundcloud.com/oceans-of-canopy/dtc-episode-46
[b]Podbean[/b] http://destinytruthcast.podbean.com/
[b]iTunes[/b] https://itunes.apple.com/us/podcast/destinytruthcast-destiny-podcast/id1101605804?mt=2[/quote]
Welcome to episode 46 of the #destinytruthcast where you the community join us in talking all things Bungie and Destiny. Today RedWingGirl and I welcome bnet community guests erakis1 and skAnarkist to the podcast.
Today's topics include:
-Guest spotlights
-Iron Banana
-LAAAAAG
-Loot/motivations
-What weapons are you seeing people use this go-round?
-Grenades, who knew they're supposed to kill?
-Raids
-Challenge mode thoughts
-Ammo
-Where the f*** is all the armor?
-[url=https://www.bungie.net/en/Forums/Post/225316867?sort=0&page=0]Post of the week[/url]
-Favorite moments of the week
Once again thank you to eralis1 and skAnarkist for joining us today and we thank you for listening and participating on the forums. We can be found on twitter @dstinytruthcast and online at www.destinytruthcast.com
As always, if you'd like to be on a future podcast, message us and let us know your thoughts on the game and what you think would be an important topic to come on and discuss. We look forward to hearing from you and can't wait to hear more voices on the next episode :)
[spoiler]Theme song: Convince Us
Artist: Swell
Album: Whenever You're Ready[/spoiler]
History of #dtc guests:
[spoiler]Once again I want to thank each of the Guardians who've appeared on the #dtc and helped make this such a cool experience as we've gotten to know each other a little and talk Destiny. Hope the list continues to grow with many more Guardians from the forums :)
WoundedBdgr0317
CarnivalLaw
J Stevensontown
W4RPRIEST
DOMINATION
fibeto
mastercheeif
Draken Wolfe
iDovahbear
Wraith13
RavenousLD3341
RedWingGirl1999
BigTexB007
Kabr
LoganX
Tzoedn
KnightsXB
ill skillz 1881
pacificdune
Swedishbass
MrMatrix24
Fido246
U Cant Tunafish
Knightslayer
Domwompy
Ashe
DemonicDMouse
Micktheknife
Hap Happyton
King Nis
Trynn
IronBill
Synge
laughingman911
darkjohn333
Z3RO
Supreme Butthurt
Dynamite
MADG33K
SithLord Osirus
Mayhem420
Dardex2112
Rorschach9182
Caladur
Orpheus49
TheKungLao
ProYunkinator
The Grass Fever
ERN ACOLYTE
Aerikx
Optimus immortal
Psyperactive81
piratepatchy243
jcald1978
Durandal
Synge1080
Astareign
Carlous Scopalo
Theo Papi (Shotgun Warrior)
Tim of Tacoma
Mercules904
x614hamstercatx
biglou_x1000
Supermans Doctor
MessersCohen
King Cepheus
HAVOC
sjshady0169
thefortkeeper
stealthmanuk
Paul Tassi
ViperVenomxACR
TheBeejAbides
RenegadeD3V1L
NaviLIicious
twheeeeezy17
Kyt_Kutcha
Paradox1055
FJFSOM656
ChrisOfTheDead
DarkEcoKat
The Orwell
erakis1
skAnarkist[/spoiler]
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Great listen as always. I feel as though I'm not incredibly late to finishing the cast so I'll reply on some topics. A bit long in the tooth so I'll reply seperately. Here’s my thing regarding the grenades and I can’t stress how much this is just my opinion and not how things should go. Apart from an initial stint in the original Modern Warfare, this is the first game I’ve played PvP in for a prolonged time. I never was very good at PvP but I was persistent, watched training videos on YouTube and saw my skills growing and growing. I never even knew about an overall K/D until half way through year two and always just played crucible for fun in between PvE content. I have been frustrated by several of the metas for a few reasons but I’d say overall is because it never really promoted my way of play (That's not the way I play so you guys shouldn't have fun doing it). Stupid I know, but my problem, I'd never actually say that. I definitely think there has been a growth in sticky’s and I will tell you why it’s clear. Before the last update, the grenade that annoyed me was skip grenades. Not because they were op, but because every hunter in the solar system was running them with Shinobu’s vow, so time in the crucible was mostly spent running from them rather than dodging bullets. For an extreme tracking grenade those things definitely did way to much damage and should have had damage numbers of a Swarm grenade instead. Anyway I don’t see them anymore or at least not as much, all I see now are sticky’s of every variety. I resent what RWG said about “If you come around the corner and someone throws a sticky grenade then you’re dead”. Sure I’d be fine with that if your discipline build didn’t mean you get a grenade back every 25 seconds. I’ll detail my Guardian grenade builds in a separate post if anyone cares but just know for the biggest grenade build I have it is Warlock wearing Sunbreakers, using Tlaloc and a Fusion rifle with either Grenadier or Army of One. Hell even the Heavy (Baron’s Ambition) has Grenadier). For that reason to increase my grenade stock, I’m shooting and killing people, not just waiting 25 seconds to throw another “incredibly sticky to the point of symbiosis” grenade. Skill points = zero. Again I’d be alright if the grenades weren’t a one hit kill. Which is another thing you guys said. Again I disagree with this. Only stick grenades and perfectly placed incendiary grenades are one hit kills, though in the latter they can be countered by Memory of Silimar. Where is my artefact that reduces the damage from sticky grenades by 50%? Like I said, these are the grenades I find annoying. Not because they are OP per say, but more because 90% of guardians are now using them. It makes it a frustrating, not fun experience. PS. Hoof Hearted is an excellent name