I can understand your point, and for some it's certaintly a valid reason not too, but in my case I think I owe it to myself to at least try any new release by them. I've loved every single Bungie game I've played, so I know I'd be more dissapointed if I took someone else's word that it was bad than I'd be if I spent money to find out for myself.
Concerning OP's point though, you are both wrong and right. Will a protest against pre-ordering wouldn't kill off the big AAA games, it'd undoubtedly have long-lasting effects in the industry for a while. Even if the funding from pre-orderig isn't crucial to each game's budget, it is definitely their best means to measuring interest in it...so, by taking that way fron them, there'll probably be a lot of games that get cancelled until the industry could sort itself out and establish another method.
While I won't try to say pre-ordering is a perfect practice, I can't agree that its benefits are iutweighed by the drawbacks. While it has the [i]potential[/i] to [i]contribute[/i] in the practice of releasing unfinished games, this is not at all something that is the fault of pre-orders alone, and I personally believe the inprecedented amohnt of user involvment pre-ordering beings is worth the risk of all the "maybe"'s.
Simply put, I know there's no real "good" reason to spend money ahead of time. But to me, all the pre-order incentives, community involvements, closed beta-acess, and general feelings of hype amongst fans make the risk [u]ABSOLUTELY[/u] worth it to me...
I'm not a car guy at all, but I like to imagine there would be quite a few people who would "pre-order" a car if they were offered the ability to drive it before anybody else, and get special doors or something that were unique for them.
In the end, we buy games for our happiness, so the joy of pre-ordering in and of itself should be justification enough, no?
EDIT: Made this at like 3am so expects typos... I'll fix it up in the morning after sleep lol
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