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originally posted in: Get a job... Happy Easter, kids.
4/13/2017 1:27:06 AM
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Ok, a show of hands here everyone. Who all has seen a publisher that has sunk time and money into a (semi)playable game just to pull it from release only because it didn't make enough money off of preorders so that they can accumulate a net lose of profit after buying licenses/copyrights, paying employees/bills on the office space used by the devs/marketing/and building that fifth pool they've been looking to install. Who has seen that? No one, because even if a games final version flops with test groups, it'll get released so that the company doesn't suffer as much of a loss.
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