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Destiny

Discuss all things Destiny.
Edited by RogueReven: 4/6/2017 1:59:35 PM
11

Positive things you would like in Destiny2

A list of things you would like to see in Destiny 2. More variety of guardian vehicles. A greater amount of guardian customisations. Skill trees to only gain xp from what you do. For example supers will only gain xp while being used. Bigger maps for patrol. Small settlements and vanguard bases that can be defended while on patrol. Human bad guys that try their luck against you. Crafting weapons from blueprints. Crafting gear from blueprints. Join people's fire teams while on patrol without having to go to orbit. Start a strike while on patrol by going to the strikes start point. More choice with loadouts. Save different loadouts in your vault. Legendary kiosks, so you can collect and keep your gear. Filters in your vault. Example show pulse rifles only. Combine powers with your fire team to create stronger abilities. Your own guardian logo options. [b][u]Edit one[/u][/b] More ways to traverse the game world. Example wall running. More destructible scenery.

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  • Quests that get triggered from finding items / exploring / areas on patrol I don't care if they are random, time gated, triggered by completion of other activities or anything else. I want something where players can't farm the crap out of an activity until it falls and does not repeat (like patrol missions) For example, players who have completed part of one of the story lines have a chance at finding strange engram / dead ghost / guardian bones. Take to cryparch / warlock Vanguard. Explore areas to find other clues. Find key to hidden area (or open locked room in a story mission or strike). Download data. Get golden age blueprint. Find materials. Build item It sounds a bit like some of the exotic weapon quests (sleeper / gjallahorn). But rewards may be armour or a weapon or a ship or may unlock a new ability node or weapon upgrade The main thing I want is a bit more mystery about this than in the current game. I want to stop 90% of the game being discovered by data mining instead of being discovered in game

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