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3/28/2017 11:24:14 PM
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Subclass Builds: Updated Sunsinger

So a while back I decided to do subclass guide for all the subclasses in the game. However, with the changes that were made to some of the classes, I've decided to update my guides to the current meta. Please note that these are simply my opinion. If you have any comments or suggestions for alternative builds, please do so in a respectful manner. [b]Build 1: PvE Orb Generator[/b] Grenade: any Melee: Brimstone (argument can be made for Flame Shield for survivability) Radiance: Radiant Skin or Fireborn Passives: Sunburst & Gift of the Sun or Touch of Flame. Exotics: Bad Juju (argument for Zhalo and Telesto) and Claws of Ahamkara Memory of Skorri Stat Tiers: 1/5/5 Max armor and recovery This build is specifically meant for you to generate as many orbs for your team as possible. Sunburst and Brimstone on crowded enemies makes for some great orb potential, and with claws you'll frequently have your melee charge back. Bad Juju helps to make up for the lack of intellect and is a great overall PvE weapon. Gift of the Sun or Touch of Flame is up to personal preference. Personally, I prefer ToF with Solar Grenades for zoning off enemies coming at me, and for extra burn damage. Plus, when you use your super, you generate even more orbs with your melee being even more powerful. However, fire born can be great help in those tough situations where your team needs a res. Plus, Skorri will also mean that you are giving your teammates even more super energy on top of the orbs you're generating. This build has served me very well in Strikes and Nightfalls. [b]Build 2: PvP Zone control[/b] Grenade: Solar Melee: Flame Shield Radiance: Radiant skin or Fireborn Passives: Viking Funeral or Radiant Will & Touch of Flame Exotics: Sunbreakers and whatever weapon Stat Tiers: 1/5/5 Max armor and recovery I was testing this build out because it worked in PvE, and it's actually very fun to use in PvP. Solar grenades with extra duration and burn damage allows for territory control (especially useful in tight corridors or zoning off cap points). The rest of the build is pretty standard. Use whatever artifact. I'd use either Skorri, Gheleon, or Jolder. Build 3: PvP "Triple F" Grenade: Fusion Melee: Flame Shield Radiance: Fireborn Passives: Radiant Will & Gift of the Sun Exotics: Claws of Ahamkara and whatever weapon Stat Tiers: 1/5/5 Max armor and Recovery Fusion, Flame Shield, Fireborn, hence the Triple F, are the center of this build. Getting double of your abilities is always great, especially since you don't have to use felwinter. However if you do use felwinter, you could go Ophidians and Touch of Flame with firebolts (plz buff bungie) for some fun.

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