This week’s Armsday is brought to you by: Tex Mechanica!
[i]”Hoooweee! Let me go & tell ye about this humdinger of a gun from Tex Mechanica! Dis humdingerfrattlesnakegunnashootthesweatoffanyolecrucibabyewkinfindwithitsapplewoodsmokedsights, itsgotaprecisonbeerencasedscope, ajimbobrapidfiredownunderfingatrigga & amagezeeenofbout45cowbellybuttons!
Tex Mechanica! Yeehaaawww!”[/i]
Ahh! It’s Armsday! The trio is back once again, I am Aerikx (PVE), alongside Haunter (PVP), & Kroppin (Bonus Orders for both PVE & PVP).
When our Armsday orders combine we create “Captain Disappointment”!
Let’s get to the rolls…
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[b][u]Disclaimers:[/u][/b]
All recommendations no matter how good or bad are pure opinion.
My recommendations are 100% for PVE & strive for Static Performance vs Situational Performance.
[b][u]God Rolls[/u][/b]
There are 2 types of God Rolls.
Community = Popular Opinion/Suggestion.
Personal = A roll that perfectly fits/enhances [u]YOUR[/u] individual playstyle.
[b][u]PVP[/u][/b]
I will [b][u]NOT[/u][/b] be making PVP recommendations.
Haunter will be covering PVP recommendations in the comments below.
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[b][u]Legend:[/u][/b]
HC = Handcannon, SR = Scout Rifle, AR = Auto Rifle, PR = Pulse Rifle
SPR = Sniper Rifle, FR = Fusion Rifle, RL = Rocket Launcher
HCR = High Caliber Round, APR = Armor Piercing Rounds, EXR = Explosive Rounds
AoO = Army of One, EotS = Eye of the Storm, LitC = Luck in the Chamber
SPS = Single Point Sling, Hand-Laid Stock = HLS, Close &/or Personal = C&P
[b][u]Omolon[/u][/b]
[i]”Greetings, from Omolon!
Today Omolon wishes to reassure you that Omolon weapons are rigorously tested on the most vile of refuse.
*Scene plays of Omolon workers shooting piles of Hakke & Suros guns*
So not only does Omolon make sure your weapons are reliable, we also clean up the environment! Everyone wins!
Omolon! Dragging you kicking & screaming into an ever more mentally challenged future!”[/i]
[b][i][u]Uffern HC4[/u][/i][/b]
Roll 1:
Fastdraw/Quickdraw/Sureshot
AoO
Snapshot/Reinforced Barrel
Life Support/Underdog
Roll 2:
Fastdraw/Steadyhand/Truesight
AoO
Quickdraw/Injection Mold
Icarus/EotS
Roll 3:
Fastdraw/Steadyhand/Truesight
LitC
Quickdraw/Reinforced Barrel
Life Support/EotS
Recommendation: Roll 1
Redeem/Save/Reorder: Save
Roll 1 is this week’s pick if you wish to be rid of your Uffern Order.
AoO is fanatastic on HCs due to their tendency to kill in 2 or 3 shots.
Reinforced repairs the Uffern’s Range, & Life Support will get you out a jam.
Due to the HP regen nerf Life Support is a lot more useful now.
[b][i][u]Cocytus SR4[/u][/i][/b]
Roll 1:
Candle/Flash/Signal
Rescue Mag
Snapshot/HLS
AoO/EotS
Roll 2:
Spark/Flash/Signal
Life Support
Lightweight/Casket Mag
AoO/Exhumed
Roll 3:
Candle/Torch/Signal
Icarus
SPS/HLS
AoO/Exhumed
Recommendation: None
Redeem/Save/Reorder: Save
Last week’s pick was better than all 3 of these combined.
He doesn’t sell the Cocytus often so hold onto this order.
[b][i][u]Tuonela SR4[/u][/i][/b]
Roll 1:
Spark/Torch/Impulse
Rescue Mag
Snapshot/Casket Mag
Firefly/Surrounded
Roll 2:
Candle/Torch/Impulse
Triple Tap
Lightweight/Feather Mag
Firefly/Surrounded
Roll 3:
Spark/Flash/Impulse
Icarus
SPS/Casket Mag
Firefly/Danger Close
Recommendation: Roll 1 or 3
Redeem/Save/Reorder: Save
We were so close with Roll 1, if only Rescue Mag was Triple Tap.
Roll 1 & 3 are nearly tied. Use your personal preference IF you want to burn the order.
Rescue Mag vs Icarus is what it comes down to, but remember SR in air accuracy is sorely lacking (unless you are a Sunsinger). I urgently suggest waiting till next week.
[b][i][u]Thesan SR4[/u][/i][/b]
Roll 1:
Void
Spark/Flash
AoO
Snapshot/Braced Frame
Unflinching/EotS
Roll 2:
Arc
Candle/Flash
AoO
Enhanced Battery/HLS
Life Support/EotS
Roll 3:
Solar
Spark/Flash
Grenadier
Skip Rounds/Injection Mold
Rangefinder/EotS
Recommendation: Any
Redeem/Save/Reorder: Reorder
So this week all 3 rolls shine, thankfully we can reorder, so you may want to pick the element of Thesan you are missing.
Roll 2 – This is top pick due to the fact you can swap out Enhanced Battery & HLS (MAX Stability at cost of some Range) depending on your playstyle/situation, Life Support also will come in handy in a pinch, EotS for those who like to live life on the edge…literally.
Roll 1 – Nearly tied with Roll 2 due to Braced Frame (MAX Stability, takes away 1 round of ammo), EotS same as above.
Roll 3 – Grenadier, Injection Mold (High enough stability at the expense of a tiny bit of range), Rangefinder to negate that most of the range penalty.
[b][u]Hakke[/u][/b]
[i]”Morning folks, Mr. Hakke here. Today I wanted to tell you about the unbeatable quality of Hakke.
You see, every Hakke gun undergoes a 1000 point inspection to ensure that…oh look at these flowers all dry & wilting. I’ve got just the thing. *Pulls out an Omolon gun & squirts each flower 2 times*
There you go little fellas, all nice & pristine like a Hakke. *tosses the Omolon into a trash can* Now, where was I? Oh yes, Hakke guns protect our Guardians, like how our Guardians protect us.
Hakke! Just one round, takes em down!”[/i]
[b][i][u]Herja-D[/u][/i][/b]
Roll 1:
SC Holo/LB Assault
Crowd Control
Full Auto
Snapshot/Hand Loaded/Reinforced Barrel
Roll 2:
SC Holo/LD Watchdog
AoO
Zen Moment
Snapshot/Hand Loaded/HLS
Roll 3:
GA Post/SD Thermal
Crowd Control
Feeding Frenzy
SPS/Hand Loaded/HLS
Recommendation: Roll 3
Redeem/Save/Reorder: Redeem
Holy [Bleep]! Roll 3!
Crowd Control + Feeding Frenzy is a God Combo, add in Hand Loaded for Range?!
Stability + Range + DPS! Redeem this order now!
[b][i][u]Tamar-D[/u][/i][/b]
Roll 1:
Arc
ATA Scout/ATD Raptor
Private Eye
Partial Refund
EXR/APR/Injection Mold
Roll 2:
Solar
ATB Long Range/ATD Raptor
Counterbalance
Feeding Frenzy
EXR/Quickdraw/Injection Mold
Roll 3:
Arc
ATB Long Range/ATD Raptor
Surplus
Guerilla Fighter
EXR/Quickdraw/Injection Mold
Recommendation: Roll 2 or 3
Redeem/Save/Reorder: ¯\_(ツ)_/¯
Roll 2 is a beast in the right hands, Counterbalance + Injection Mold make this a VERY stable & predictable sniper. Feeding Frenzy is a wonderful reload perk.
This sniper is a Jack of All Trades, master of none. It has wonderful range, stability, & reload. But you won’t be DPSing bosses/Ultras, or clearing crowds. But you will be popping eyeballs from miles away, with consistency. Great for add control. In a group setting, this is for passive/support players.
[b][u]Suros[/u][/b]
[i]Precision. Stable. *Flashes to a leaking Omolon Gun spraying fluid out all sides*. Reliable. *Flashes to a Hakke gun in a dirty toilet bowl*. Ribbed. Crisp. Stimulating. Deadly. SUROS.”[/i]
[b][i][u]DIS-43[/u][/i][/b]
Roll 1:
SLO-19/SPO-28-SRO57
Hammer Forged/Feather Mag
Partial Refund
Snapshot/HLS
Roll 2:
SLO-12/SPO-28-SRO57
HCR/Appended Magazine
Full Auto
Snapshot/Reinforced Barrel
Roll 3:
SLO-19/SPO-26-SRO37
Perfect Balance/Feather Mag
Hidden Hand
Speed Reload/Reinforced Barrel
Recommendation: Roll 1 or 2
Redeem/Save/Reorder: Save
So, Roll 1 has Hammer Forged which is a nice no penalty perk, however it’s Range increase is negated by HLS, but this SR strongly benefits from Stability as it has some kick to it. If only Full auto was there instead of Partial Refund.
Roll 2 has HCR + Full Auto, so if you can handle its kick, you have a good SR that will stop & keep enemies right where you want them.
Roll 3 screams PVP but that’s Haunter’s call. *Hears an Arc Blade in the distance* uh oh!
[b][i][u]PDX-41[/u][/i][/b]
Roll 1:
SLO-12/SPO-28/SPO-57
Fitted Stock/Oiled Frame
Secret Round
Speed Reload/Rifled Barrel
Roll 2:
SLO-12/SPO-26/SPO-57
Perfect Balance/Casket Mag
Spray & Play
Lightweight/HLS
Roll 3:
SLO-19/SPO-26/SPO-57
HCR/Oiled Frame
Headseeker
Lightweight/Smallbore
Recommendation: Roll 2
Redeem/Save/Reorder: Save
Been ages since a PDX of any kind was sold so I suggest waiting for better rolls.
Roll 2 however gives you options.
MAX Stability + some Agility (heh) = Perfect + Light
or
Max Stability, More Ammo, Less Range = Casket + HLS
[b][i][u]JLB-47[/u][/i][/b]
Roll 1:
Solar
Warhead Verniers/Linear Compensator/Hard Launch
Heavy Payload/Flared Magwell
Who’s Next
Perfect Balance/Snapshot
Roll 2:
Solar
Warhead Verniers/Smart Drift Control/Hard Launch
Heavy Payload/Speed Reload
Tripod
Javelin/Quickdraw
Roll 3:
Solar
Aggressive Launch/Linear Compensator/Coutermass
SPS/Flared Magwell
Feeding Frenzy
Perfect Balance/Quickdraw
Recommendation: Roll 2
Redeem/Save/Reorder: Save
This is a rare sell. So don’t burn this order just yet.
If you must burn it, Roll 2 is your huckleberry.
Warhead Verniers is THE best RL mod/scope you can get, Heavy Payload + Javelin will just about MAX your Blast Radius & Velocity, & Tripod gets you 3 in the mag. This is a GREAT RL to dumbfire.
Dumbfiring takes practice but once you get it down, it’s just as good as any RL with tracking, this RL will clear out groups with the effectiveness of a Nova Bomb.
[b][i][u]Next Week’s Orders[/u][/i][/b]
[u]Jingukogo-D[/u]: Pass
Mid-High Impact/High Stability/Low Range/Mag - 3
LC: Expert
[u]JLB-42[/u]: 50/50
High Blast Radius/High Velocity/Mag - 2
LC: Novice
[u]Strongbow-D[/u]: Order
Mid-High Impact/High Stability/Low Range/Mag - 5
LC: Intermediate
[u]Thesan FR4[/u]: Order
Nigh Max Impact/Very High Stability/High Range/Mag - 5
LC: Novice
[u]Lyudmila-D[/u]: Order
High Impact/Mid Stability/Mid/High Range/Mag - 33
LC: Intermediate
FYI, the Jingukogo is quite nasty due to it’s fast (for a shotgun) reload. However, with only 3 shots, it takes a expert lvl player to make it a beast..
Like the Tamar (w) vs Aoife (L) & the JLB-42 (L) vs the JLB-47 (W); the Strongbow is better than the Jingukogo in almost every stat.
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Well that is it for this week’s Armsday.
I wonder if Age of Triumph will bless Armsday with better rolls or new guns?
Be safe! Guns Up Guardians!
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You know with all the great raid weapons on the way I will likely wind up deleting a couple of great chances I have been holding on to as there just clearly won't be room for basically two versions of each primary from the raids now what a crock of shit that is.