Overview:
Sunsinger radiance, firebolt, viking funeral and scorch melee need to be buffed. The nerfing of the subclass was completely necessary, however, since the change to viking funeral and firebolts the super is now regarded as somewhat lack luster. The change to viking funeral, in my honest, opinion was the best call for pvp and pve respectively. Except that fact that there lies a problem with its over all worth in pve. Seeing as how a measly 15% damage buff after 3 stacks is hardly that benefitial in pve activities such as the raid. While it does improve boss damage in raids and strikes the benefits are so small you would wouldn't lose anything by not having a sunsinger present entirely.
1. Viking funeral / firebolts / Radiance:
Unlike shadow shot, ward of dawn or melting point which are considered premier support options in pve. For this reason I propose that the damage buff gets increased to 20-25% after 3 stacks. As for the firebolts I suggest that they be returned to their original state before their nerf, seeing as how it was widely agreed upon, even by the developers, that viking funeral was the defining issue involving firebolts. Lastly I propose that during Radiance all grenades get a small damage increase so that it can compete with other roaming supers for lethality. If this change was made the viking funeral can be buffed to only 20%, if not then the viking funeral can be buffed to 25%.
2. Melee:
With the situation concerning the melee perks and their lack of effectiveness. My largest gripe is how long it takes for the overshield to activate. While the nerf was meant to give other players a chance to win melee fights against sunsingers, more often then not you end up dying in most instances because your overshield doesn't come quickly enough making it almost nonsensical to have flame shield equipped. Not only that it recharges slower. However, it's the only really effective option compared to the other two.
Solar wind just seems like the worst version of the sunbreaker melee option thermal vent, which provides a solar explosion on hit, that just so happens to push your enemies away. While you do get your melee quicker, which helps with overall neutral game and super, It doesn't always push enemies away and is severely underpowered. Brimstone is one the simple explosion perks that all of the subclasses aquire. While it recharges faster than flame shield, the explosion rarely ever makes a difference in combat and as a melee option it extremely lackluster.
My solution would be that they should decrease the activation time for flame shield however, I feel as though it would be a little to strong considering the defender titan needs a kill to activate their over shield, even if it is less armor. Also, I believe they should switch brimstone with sunburst in the right column and make it so 1. The melee always awards a small orb with a kill and 2. Make it so brimstone activates with an ability kill. As For solar wind, make it so it provides a solar explosion on hit so it does a bit more damage and still blows your enemy away in the process (omitting the sunspot it provides).
Conclusion:
I believe this to be the best way to improve sunsinger's effectiveness in pvp and pve while keeping it in check by not removing any of the nerfs/changes to it flame shield, fireborn, or viking funeral. Making it more powerful in its super in pvp whilr keeping it relatively the same as it's been recently in pvp regarding its neutral game. As well as increasing its over all support capabilities in pve with viking funeral and song of flame.
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While we're at it, increase their toughness by 50% or more in PvE, maybe even PvP although I don't care if it didnt in PvP. It'd be cool if they added solar damage to kinetic weapons upon activation (as a perk poasibly?)