Destiny 2,
Outside of a confirmed 2017 launch window, we have very little hard information about the sequel to Bungie's successful shared-world shooter. We know the masterminds behind The Taken King, arguably the best of the Destiny content drops, are leading this project. We also learned that two more development teams – High Moon Studios and Vicarious Visions – are working on the Destiny brand as well. Over the course of our many conversations with Bungie, we know the studio is keenly aware of the original's shortcomings, like poorly implemented storytelling, a need for larger open words with more interactive NPCs, and a more consistent flow of post-release content. We hope the sequel shores up those weaknesses, picks up the unresolved narrative threads, and finally makes the leap to PC.
[b]P.S.[/b] This was a little late, my apologies. But for those who don't get Gameinformers, here you go. I find this article very agreeable, what about you guardians?
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[quote]..like a need for larger open words..[/quote] [i]Yikes! This forum wouldn't know what to do with larger words! At least larger than that 4-letter word..[/i] [spoiler]NERF.[/spoiler]