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#Weapons

2/20/2017 2:14:10 AM
1

Heavy Exotic Ideas

Well, it's been a while. Let's see how this goes. Feel free to join in down below. [b]Empire's Outreach[/b]- Exotic Rocket Launcher [i]Is this our Destiny? To die here, forgotten? No. Today we fight.[/i] High velocity mid blast radius launcher. 2 rocket magazine [b]Arc Damage[/b] [b]Exotic Perk 1- Storm of War[/b] Rockets fired from this launcher summon a storm around the point of impact [b]Exotic Perk 2- To Fall[/b] Firing a rocket into a pre-existing storm doubles the size of the storm and increases its duration; this effect does not stack This is sort of an area of effect/area denial weapon. The storm effect would be similar to a storm grenade, but with lesser damage and longer duration. [b]The Wall[/b]- Exotic Machine Gun/Fusion Rifle [i]They will try; but so long as we hold, the city stands.[/i] HIGH ROF, very (very) low impact and low recoil. 279 charge battery [b]Void Damage[/b] [b]Exotic Perk 1- The Constant[/b] Heavy ammo is added directly to this gun's battery- there is no reload stat [b]Exotic Perk 2- Unbroken or Undaunted[/b] Unbroken: Triple kills with this gun provide a weak overshield- subsequent triple kills add to the overshield Undaunted: This guns recoil under fire is severely reduced I really like the idea of a charge-based machine gun. I tried to base this around PvE (which I am more familiar with), but I feel that Undaunted could be useful in PvP. [b]Willbreaker[/b]- Exotic Sword [i]Take up your knife[/i] Typical sword. 81 swing ammo [b]Exotic Perk- The Knife[/b] When wielding this weapon, your super is changed; when used, you enter a state for which every kill will 'Take' and enemy. They will appear as allied units 30 seconds after taking (this does not work on Ultras) I really want this. Who cares if it's not 'viable' in PvP- it's cool, dangit! More ideas to come eventually. Post yours below!

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  • i like the rocket launcher one. sounds pretty cool and original. but the sword is just... meh. i get the idea but we have already seen what happend to "allied enemies" with the timurs artifact. they are patheticly weak and just annoying because you need to wait for them to become enemies and kill them if youre in a "ghost is opening something" scene during a strike to advance. id rather have swords with unique archtypes and abilities. like a void broadsword which does less damage and slows you down a bit, but gives much more defense while using the sword. also blocking consumes less ammo and the blocking ability reduces incoming dmg more than usual. exotic perk would create a bigger half circle shield (as long as you hold down the button) that you can use to block incoming dmg and protect your team mates but they can shoot through that shield.

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