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#Gaming

2/15/2017 8:34:18 PM
3

Distinct Reticles for Different Weapons

I've always liked this concept and I think it helps reflect the origin and purpose of different weaponry. I think Halo nailed it, but my personal favorite was Red Faction: Guerrilla, which had all the crudely drawn reticles for the marauder weapons, and the rigid angular style for the federal weapons. Dead Space also had such a fluid system which was so functional in addition to being a perfect and really an obvious match to the style of the tools and the theme of the game. Share your favorites, or maybe your least favorites
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  • Edited by A Eggnog: 2/15/2017 10:04:36 PM
    I loved the reticles in Guerilla, I wish more games would take the time to create individual weapon reticles. Nailing the origin of the weapon/character with the reticle adds a huge amount to its story, in my opinion.

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