I'll start with dot points because Bungie staff only look at stats and graphs:
GOOD:
• You finally fixed Blink Stall (which no one knew about because Blink is so bad now) *Blink Stall was a bug that prevented you from taking an action until you landed on the ground which sometimes occurred* Wouldn't be surprised if you fixed it without realizing it though. moving on...
• Shadow Price is amazing again (after like 3 years later)
• I can see how the special ammo change mixes things (more primary engagements finally)
BAD:
• You didn't really change any other Auto. The Zhalo and Doctrine archetypes have the same values, so now the only auto we can use is the Shadow Price archetype.
• Hand Cannons suck at long range (because of their nerf to drop distance)
• You nerfed Blink... again... this time with a weird can't see radar nerf... this makes it extremely hard to use Blink how it was designed to be used (getting into enemy territory first).
• The Blade super STILL stalls after a jump
• The Blade STILL shortstops
• The Blade's Backstab is STILL inconsistent
• QuickDraw... doesn't... quickdraw anymore -_-
• Literally all of the regeneration perks have been changed so that you didn't make Josh look like an idiot for changing Hungering Blade, making Sunbreakers pretty much the 3rd worst subclass (2nd Blade, 1st Self Res)
• Truth now has 1 mag? wtf?
• Skorris is still a thing and shouldn't even be hinted at
• Matador is still the only option for shotguns and is still infinitely better than the Two to the Morgue archetype (which have lessened stats, no support whatsoever and are hardly used for the trade off of 6 rather than 5 mag. WOW. So balanced) and even the Invective archetype (which rely on Full Auto, but Matador is still better with Full Auto soooo....)
• Universal Remote is now the most pointless shotgun to use ever (3 in the mag and slower reload? Did you even think about PvE?)
• No one could get the puh because our GFs were more interested in the patch notes and arguing about it
So you see, there is clearly more bad than good that came out of this. And I really don't get how so much emphasis of balance came down to the Blade. I don't understand how that was their focus when testing this patch, and before you say the special nerf, that's a lie. Special is easily acquired, and can BE DROPPED FROM ENEMIES.
I say get rid of this patch, keep the buffs and start again with these nerfs. All of them are unnecessary and harsh to their subclasses.
Oh, and please, this time don't try and use the "it frustrated me" excuse Josh, I'm pretty appalled that you would even go there with an inoffensive perk like Hungering Blade/Cauterize.
I leave you with one question from this salty hunter. What was the good that came from this? I'm not talking about Autos getting buffed or anything on the good list. All of our subclasses got touched today to save the job of a hypocritical dev. Our exotics are pretty much the same, with some becoming more useless. Special is easily acquired, comparable to Year 1 spawn rates and whatnot.
What was actually beneficial to Destiny PvP from this patch?
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Blinks radar nerf was to prevent you from teleporting about a players head and turning around only to shotgun them in the back without giving the other player time to react. Now with the radar nerf on blink you don't have the assurance that you will get that instant kill.