So a way to run Destiny 1 into Destiny 2 could be to have some catastrophic death/disaster intro to wipe the slate clean for character progression similar to the opening for Mass Effect 2. So maybe the city gets attacked (maybe in the way some recent rumours have suggested) and we fend off the attackers using one of our current guardians and ultimately fail. Our guardian could die and our ghost could escape and be left to wander.
Some time could pass and our ghost could find our new guardian. Perhaps these guardians could display some special qualities like those of our Destiny 1 guardians. This would give us a new character to level up and a familiar companion that could sing the praises of our old guardian.
The time gap could also allow the story to be pushed on a bit and give time for some interesting events and story hooks to come about.
In the meantime the iron lords (or the vanguard maybe) have created some monument in our honour (maybe a statue in the iron temple) and ghost would want to bring us there. Here we could collect any potential loyalty rewards as engrams based on our Destiny 1 accomplishments. This could also be done in a social space where we could go and look up any player's legend similarly to what's displayed in the companion app.
Thoughts?
-
Edited by BusyBadger: 2/13/2017 8:16:35 PMI think you're giving too much credit. Bungie can't even manage in-game lore like ME1 did. They've got to learn to crawl before they can walk. Speaking of Mass Effect though, Bungie better hope Andromeda isn't very good. Plenty of PVE only players that might jump ship in late March, especially if the multiplayer co-op is decent. Then there's the lead time they're handing over to Bioware. That's a lot of time for players to get really entrenched into Andromeda if Bioware manages to keep it fresh. But the real spectre on the horizon is the game that CD Projekt Red has been typically tight-lipped about, Cyberpunk 2077. I imagine we'll find out more come E3.