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2/11/2017 5:14:00 PM
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They base nerfs on overall data. Blade has had the highest k/d across all playlists for a very long time. Why? Id say more because of quickdraw which effects every single engagement vs. blink/super. Blink has been nerfed into the ground because it takes advantage of something we can't control which is vertical sensitivity. If we could modify that blink would be fine but seeing as how our sensitivity is locked it honestly shouldve been replaced until Destiny 2. No one uses it anymore and after this it would be completely illogical. Might as well just replace it now instead of nerfing it into the ground.
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  • [quote]They base nerfs on overall data.[/quote] I don't get why they do it based off of data. Is there a specific reason? So if they see something at the top of the board, they're going to nerf it? Blades been nerfed so many times with very little buffs because it has the highest kd. I don't think because a class has the highest kd means its OP. Am I wrong? Hope I'm not sounding rude.

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  • Edited by B3ar: 2/11/2017 9:03:39 PM
    You're fine. Its just the way they do things from what I've seen. They just keep tinkering until the k/ds of the subclasses fall closer in line to each other. Every other subclass is .95-1.05 in that range but Blade is 1.1 consistently in every playlist. With 100,000s+ games with thousands of players that difference may seem small but its significant. Do I agree with how they nerfed it? No I think quickdraw is the main reason the subclass performs as well as it does. The super, jump, nades to me are irrelevant. All those things have cooldowns. Quickdraw is involved in every single engagement so to me they could buff a lot of things again and remove quickdraw for something else.

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