About this whole bladedancer nerf and everyone crying about it makes me realize how this community has little critical thinking skills.
Lets think about this. What kills a bladedancer most while trying to kill a guardian?
A shotgun critical blast to your head/melee and a lot of the times it doesnt work.
So. Now that shotguns will barely have ammo and they can't critical.. What stops a bladedancer from swiping a whole team in close proximity(They are very hard to team shoot) blinking and or double jumping and on top of that regent health every kill.(Unlike the cool down on the similar sunbreaker perk)
Point is with all the changes to the crucible sandbox Bungie saw a potential problem and everyone should actually start looking at this for what it is: an indirect bladedancer buff because now it will be significantly harder to shut you down(same with stormcaller and sunbreaker)
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Edited by Dooodley: 2/10/2017 11:46:24 AMThings we ignore ITT: * Special ammo crates are now on a 60 second timer * People were already flocking around ammo crates the second they spawned * Shinobi's will most likely get nerfed too, giving people no reason to play the subclass * BD was by no means an outlier * Did you ctually watch the shotgun range? It's still over the top. The only reason it may seem a tad worse when [u]you [/u]play is because you're not in a closed test enviroment. You are playing people all over the planet - resulting in latency, which ultimately leave you in situations where it feels like you got mapped by a shotty.