DISCLAIMER: NOT ON HIGH IMPACT ARCHETYPE... maybe
I think this is a simple, yet effective way to make other archetypes of shotties more viable. They wouldn't have enough damage to shotgun -melee a super, but are able to fire off shells faster, now at a longer range.
Thoughts?
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Only if they restore my Felwinter's Lie to its awesome state in year 1. Rerolled so many times for shot package just to have it taken for surrounded. What a s....y tradeoff Bungle!
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Its coming back don't worry
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can i get a link to the vid because it won't work on forums for me. just saying for informational purposes but for some people videos tend not to work on forums and adding a link in the post reaches more people as not everone asks for a link when they don't see one.
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[quote]DISCLAIMER: NOT ON HIGH IMPACT ARCHETYPE... maybe I think this is a simple, yet effective way to make other archetypes of shotties more viable. They wouldn't have enough damage to shotgun -melee a super, but are able to fire off shells faster, now at a longer range. Thoughts?[/quote] Screw Datto and his man-gina, this never should have been removed.
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On low impact shotties I don't see a problem. It would be nice to have a shotgun that actually stands up to a Matador when it's not another Matador.
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Yes on high impact.
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nah just undo handling nerfs to shotties and decrease the spread
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We could make shot package intrinsic on certain shotguns. As much as I hate them, they could use a buff after primaries are actually good again.
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Sure. Maybe they can add Final Round on No Land while they are at it.
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There was a leak for the weapon rebalance patch and it said it's coming back but reworked and nerfed shotgun range btw watch TKO gaming video on it since I don't know how to link stuff
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Shotguns are alrerady powerful. Do we want to make them more so?
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On everything. Including high impact ones, please. It would also be nice if it replaced Close and Personal perk back so I could enjoy my Felwinter's Lie shotty again.