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originally posted in:BungieNetPlatform
1/30/2017 6:01:08 PM
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What Stats fields do you use, really? (and what do you wish we had?)

We're interested in knowing what stats fields you *really* use, and what stats you wish we had. Let us know - this information will be extremely valuable to us as we try to figure out how to improve the Stats system (both in scalability in the future by removing unwanted/unused stats, and in usefulness by knowing better which stats would be valuable that we don't yet expose)
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  • Late to the party, but here we go. All entries are presumed to start from "Response.data" from the "/Platform/Destiny/Stats/PostGameCarnageReport/" endpoint, summarized as "game". game.period game.activityDetails.referenceId game.activityDetails.activityTypeHashOverride game.activityDetails.instanceId game.activityDetails.activityName game.entries[].player.destinyUserInfo.displayName game.entries[].values.kills.basic.value game.entries[].values.assists.basic.value game.entries[].values.deaths.basic.value game.entries[].values.score.basic.value game.entries[].values.activityDurationSeconds.basic.value game.entries[].values.team.basic.displayValue game.entries[].extended.weapons[].values.uniqueWeaponKills.basic.value game.entries[].extended.weapons[].referenceId game.entries[].extended.values.weaponKillsMelee.basic.value game.entries[].extended.values.weaponKillsGrenade.basic.value game.entries[].extended.values.weaponKillsSuper.basic.value game.entries[].extended.values.slamDunks.basic.value game.entries[].extended.values.sparksCaptured.basic.value game.entries[].extended.values.medalsPaybackKill.basic.value game.entries[].extended.values.allMedalsEarned.basic.value game.entries[].extended.values.weaponBestType.basic.displayValue game.entries[].extended.values.longestKillSpree.basic.value game.entries[].extended.values.resurrectionsPerformed.basic.value game.entries[].extended.values.medalsAvenger.basic.value game.entries[].extended.values.zonesNeutralized.basic.value game.entries[].extended.values.zonesCaptured.basic.value game.entries[].extended.values.orbsDropped.basic.value game.entries[].extended.values.orbsGathered.basic.value game.entries[].extended.values.relicsCaptured.basic.value game.entries[].extended.values.combatRating.basic.value game.teams[].teamName game.teams[].score.basic.value game.teams[].standing.basic.displayValue My wishlist: - More in depth kill and assist information. For each weapon have a kills and assists array that consists of a displayName and quantity. This would allow you to do a reverse comparison and see what each player was killed by the most, and by whom. - ActivityDetails of PGCR should report custom options set for private matches, such as match length, time of day, and score limit. - Additions to account.characters[] currentActivityHash to show game mode hash, maybe an override for private matches as well.

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