I'm mean from a Story perspective. I don't know why but this has always bothered me. Don't get me wrong, Guardians are super cool but when you know that even if they die they'll just come back makes them feel a little less cool in my eyes. I feel like it takes away the sense of danger when they fight.
When a guardian dies permanently I'm just thinking to myself "How did you, an immortal, manage to -blam!- up so badly to the point where you died permanently?".
I'm not saying you won't get the feels from their death, I'm just saying that having their ghost be able to revive them in most situation dulls their death a bit.
Do give your reasoning for you choice. I would love to see some other perspective on this topic :)
Edit: It seems most of you disagree, and provide some very interesting points. Thanks for sharing your perspective!
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I think dying in this game needs to have a bigger impact on game play. Add in a stacking debuff to nightfall and heroic playlists (NF being far more severe, I'd prefer the old school "return to orbit" bit) Maybe an accumulative revive timer (Death Counters). A penalty of sorts for dying. 1 death: 15 sec cool down. 2: 20 sec 3: 30 sec 4: 45 sec 5: 55 sec Etc Ect... (Team wipe resets death counter) I think this would force people to think more and plan ahead instead of just spraying as many bullets as they can.