This has bothered me since Crota.
Start with him.
The big boy who killed "the largest force of guardians ever assembled on Luna", and "slaughtered the legendary Wei Ning."
The Titanic Hive god, the monster of Luna that wielded his infamous Sword that could Drain the Light of any guardian.
The herald of what would be our end.
The big crystal that dies in 1 mission.
Then we have his father.
The Hive god that always needs to understand. 1 of 3 who guided the Proto Hive into the massive force they are now. Powerful enough to defeat even a worm god. Guides his endless armies in a ship that is inside his realm, that is inside his ship.
Dies in 6-7(?) missions.
I mean sure, they were enjoyable missions, and the raids did give us a satisfying ending, but do these significant enemies really need to die after just 2-3 hours of gameplay? Put some effort into the next big bad baddies. I don't want to see Xivu arath, Savathûn, the emperor of the Cabal and who knows what commands the vex die in such little time.
Maybe its me, but give me some episode type of experience. "The first week of this expansion features phase 1 of banishing Xivu Arath to their own realm." Then do some crazy stuff that aren't just silly quests to advance in the story, until the new episode releases the following week.
Would be a shame of the build up of the characters to see them die so soon and easy.
/discuss
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I think taken king was a great campaign. Sure we defeat oryx in a few missions but the point is that he was weaker and more susceptible to the light outside his realm. We then go from planet to planet systematically dismantling his forces until we finally confront him on his own terms. The simplest answer is we are just stronger than our foes we need foes that kick our ass and send us running. Sound like something you'd like?