These are some game modes that I think destiny 2 should have. This list would be composed of both old and new ideas.
(Old game modes w/ a few improvements)
*Patrol
(Difficulties)
Normal
Heroic
* Strikes
(Difficulties)
Normal
Heroic
Legendary(max light or a little above max light, to make it more difficult)
*Raids
(Difficulties)
Normal
Heroic(w/challenge modes of course)
*Daily missions
(Difficulties)
Hard
Heroic
Legendary
*Nightfall
(Difficulty)
Nightfall
*POE(unlimited waves)
(Difficulties)
Normal
Heroic
Legendary
*Crucible game modes
Clash(w/mayhem and inferno variants)
Control(w/mayhem and inferno variants)
Rift(w/inferno variant)
Skirmish(w/mayhem and inferno variants)
Elimination(w/6v6 variant)
Combined arms
salvage(w/6v6 and inferno variants)
SRL
Private Matches
Trials
(New game modes)
*Forge/custom map creator
*Custom games
*Crucible
Capture the flag
king of the hill
Corruption(infection)
Big team battle(8 v 8)
Ranked playlist
I couldn't think of anything for pve. Post the games modes that you think Destiny 2 should have.
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I want a survival mode.
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War zone/Battlefield game mode 12v12 Sparrows available Able to fight in ships or on ground at same time. Usable ammo synthesis in game 30+ minutes What do you think?
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Survival mode (pve)
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I see alot of people saying space battles
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If trials then it need serious fix. It become problem because not lot players make it to lighthouse. If trials back on D2 then bungie will lose lot of money.
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This all would add a new depth of fun
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I wanna do some fuqin starfox shit, ship battles anyone?
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D2: The Mighty Ducks (also known as The Mighty Ducks 2) is a 1994 American sports comedy-drama film directed by Sam Weisman. It is the second and penultimate installment in The Mighty Ducks trilogy and it is a sequel to the 1992 film The Mighty Ducks and produced by Walt Disney Pictures, The Kerner Entertainment Company and Avnet–Kerner Productions. In the United Kingdom and Australia, the film was titled The Mighty Ducks (the first having been titled Champions and subsequently, on home releases, as The Mighty Ducks Are the Champions).
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-A story -Space combat. -Capital ship boarding raids. -Actual class diversity. -Weapon customization (based on play preference, not rng perks). -Meatshields with bag and tag capabilities. -Raid involving sparrows/pikes/cabal hermit crab machines. -In-atmosphere dogfights and air support for players on the ground. Have more, just don't have time to list them right now.
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Well with this Destiny 2 would start off pretty shitty since the main focus is basically keeping PvE the same and trying to improve PvP. Destiny 2 needs to focus on PvE, HEAVILY. If PvE can deliver all around good mechanics and more things, then it'll be easier to do PvP things. Such as space battles, better vehicles in general. As for game modes I think a bigger PvP lobby, such as a 20vs20 would be a start. Destiny has a good stage to do unique things, could be as fast as Titanfall and as destructive is Battlefield if it wants to be. We don't need more CoD like games. Gun Master would have my vote though, a set of 20 guns with set perks for the match. First to get 3 kills with all the weapons wins.
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I really want a forge mode. I miss making tunnels full of explosives and soccer fields for Grifball...
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Gamemode. Primairies only. Swords only. Mayhem version. You can carry more than 1 exotic as weapon and armor . Example. No land beyond. Tresspasser. Truth.
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Please no PoE in destiny 2, they need so scrap that all together or rework it into more of a survival mode.
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A survival mode would be good. Wouldn't mind a hoard of ads to came at you. And at the end of every round you have a boss to kill. As the rounds progress they can send out bosses from the strikes. There could be random modifiers and not just ones like chaff, trickle, burns, airborne etc.. but ones that can take away all abilities, or no revives, damage has been reduced on all weapons. I feel like there soo much they can give us instead of just these quest.
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Add mythic difficulty to the nightfalls. Basically all negative effects Chaff, Lightswitch, Epic, Unflinching, and Juggler. On top of that weeks modifiers, would guarantee a Legendary or Equivalent item at higher level than you unless capped out then it gives Exotic weapon/armor or Equivalent.
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Something lime ODST Firefight or something like Halo 5 Warzone Firefight for PvE.
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Ideas and ideals are very different things. 😜
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I like the idea of increased difficulty in patrols the only thing I would add is randomness. Kind of tried of the same enemies spawning from the same place. Change it up and make it more random. How about a public event with a strike boss, or patrol missions that are more elaborate like a mini strike, or are multi-tasked taking you to different areas on the planet to complete.
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Since it appears you're drawing from Halo - *Forge/custom map creator and Corruption(infection) mainly - I'm surprised that you left out a variation of Firefight.
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faction based pve event that accompany pvp events where in pve you reclaim areas in the patrol maps or recovering golden age/enemy artifacts/intel. Pvp where factions do the same only they fight other players for control of the artifact or territory . defensive activities where guardians must fend off fallen raids/ other enemy races from attacking settlements and outposts.
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So you basically want Destiny: Halo
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I'll make your post real simple [spoiler]CONTENT[/spoiler]
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CTF would be nice
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Glad to see a lot of you agree with my list so far, and i see lot of you have great ideas of your own.
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[quote](New game modes) *Forge/custom map creator *Custom games *Crucible Capture the flag king of the hill Corruption(infection) Big team battle(8 v 8)[/quote] Hmm i wonder if you play halo