[spoiler][url]http://i.imgur.com/qXZ9ldi.png[/url][/spoiler]
Hello fellow Guardians. My name is [i]Taiwo[/i] and i have been playing this game for a very long time.
Lets be honest. There are some really bad perks that serve no real [b]purpose[/b] in this game (looking at you Guerilla Fighter). I want to take my time to rebalance these perks and fix some others.
Quick note: Individual perks will be removed if the they get combined into a new one.
[u]Weapon Perks[/u]
[b]Danger Close[/b] (Surrounded + Danger Close) - This weapon gains bonus damage, reload and handling (33% Bonus) when two or more enemies are on close proximity (7 meter radius). [Can only roll on CQB weapons like AR's, HC's and Shoutguns]
[b]Underdog[/b] (Underdog + Life Support) - Boost to range and handling when health is low (33% Bonus) and kills while this perk is active have a chance to regenerate health. [Can only roll on primary weapons]
[b]Crowd Control[/b] - Duration increased to 5 seconds.
[b]Rodeo[/b] - Removed. [Only Counterbalance remains, as its the better perk anyway]
[b]Partial Refund[/b] - Removed.
[b]Third Eye[/b] (Relentless Tracker + Third Eye) - Radar stays active while aiming down sights. Grants a better radar resolution while this weapon is equipped. [Can only roll on primary weapons]
[b]Last Resort[/b] - Removed. [Perks that depend on death are stupid]
[b]Exhumed[/b] - Removed. [Duh.]
[b]Army of One[/b] (Army of One + Grenadier) - Kills with this weapon reduce the cooldown of your grenade and melee ability (by 10%, like Grenadier). [No more self assisting if you didn't kill an enemie within 3 seconds]
[b]Take a Knee[/b] - Removed
[b]Private Eye[/b] - Removed
[b]Hip Fire[/b] - Intrinsic Perk for AR's, removed for other weapons. [Except Last Word]
[b]Reactive Reload[/b] - Duration increased to 5 seconds. Activation interval increased by 0.5 seconds.
[b]Who's Next?[/b] - Removed. [Weapons with this perk get the perk 'Spray and Play']
[b]Tripple Tap[/b] (Tripple Tap + Mulligan) - Rapidly landing precision hits will return one round to the magazine. Missing a shot has a chance to return ammo directly to the magazine. [Rewards precise shooting but is more forgiving if you miss a shot, making it a more 'well rounded' perk]
[b]Replenish[/b] - Grants bonus ammo equal to the magazine size on super cast. [Simply put: casting your super with a full magazine will give you the bonus ammo into your reserves.]
[b]Close and/or Personal[/b] - Removed. [Why should you be rewarded with bonus damage for not being accurate with your shotgun?]
[b]Cascade[/b] - Removed. [Same as Close and/or Personal]
[b]Kneepads[/b] - Removed. [It added 0.5 meters to the sliding distance. Wow]
[b]Vacuum[/b] - Removed. [Do i even need to explain why? This perk is awfull.]
[b]Guerilla Fighter[/b] - Removed. [You knew this was coming]
[b]Dead Eye[/b] - Actually gives bonus movement speed. [First Curse intrinsic Perk]
[u]Statmod Perks[/u]
[b]Jack of all Trades[/b] (Used to be Lightweight) - Gives a small boost to all stats (+1).
[b]Send It[/b] - Decreased Ammo Capacity removed.
[b]High Caliber Rounds[/b] - Actually makes the weapon harder to handle.
[b]Armor Piercing Rounds[/b] - Actually makes the weapon harder to handle. [Duh.]
[u]Armor Perks/Fixes[/u]
[b]Iron to Gold[/b] - Increased glimmer on primary ammo pickup. Orbs of Light won't be collected if your super, grenade and melee ability are charged. [Alchemist's Raiment exotic perk]
[b]Antigrav Thrusters[/b] - Orbs of Light won't be collected if your super and meele ability are charged. [Empyrean Bellicose exotic perk]
[b]Radegast's Fealthy[/b] - Bonus sword ammo can be picked up while using primary/secondary weapon.
Bonus sword ammo is not lost upon death. [Memory of Radegast intrinsic perk]
Thanks for reading and i really hope this reaches Bungie.
TLDR
[spoiler]Your next weapon will have Exhumed as an intrinsic perk, Guerilla Fighter, Shank Burn and Vacuum if you didn't read it all.
ha. hahaha. hahahahahahahaha.[/spoiler]
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But I like hipe fire on fusion rifles