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originally posted in: Kings fall: Love it or hate it?
1/20/2017 2:08:02 AM
1
I actually didn't get a good first experience with Ornstein and Smough unfortunately, my friend fought them with me, and he didn't tell me how hard these two were, I felt a little cheated haha. Dark Souls 2 had it's good share of cool areas and bosses, but the sheer amount of filler bosses was ridiculous. Reskins upon reskins, boring upon boring... Some late game bosses such as Sinh, Fume Night, Looking Glass Night are all fantastic bosses. Dark Souls 3 is easily my favorite (though once I play Dark Souls 1 without the shield, my opinion may just change). Abyss Watchers are absolutely stunning, Iudex Gundyr is an amazing starting boss, and Champion Gundyr is a reskinned boss done right.. Easily my top three from that game. Pontiff, Dancer, Nameless King, Soul of Cinder, Twin Princes, Dragonslayer Armour, Aldrich, Yhorm (With Siegward). Dark Souls 3 had no AWFUL bosses, some not as good as others, but nothing as bad as the filler bosses from Dark Souls 2. Destiny will never have memorable moments outside of first time raiding, flawless raider, and getting an item you've been wanting. As for the story, it's too far gone right now. Vanilla's story was shit. Dark Below's story was shit. House of Wolves story was shit. Taken King had the first good story with actual good cutscenes and a villain that posed a threat. Rise of Iron however shit on everything Destiny's story was becoming, which is probably why it's not continuing off of Oryx's story, it was a smaller group making RoI, so I'm glad Bungo didn't let them ruin Oryx's story arc. Also, the lack of unique boss design and boss cutscenes is what will continue to destroy the feeling of chills and feeling overpowered and weak when up against a strong enemy. Oryx was the ONLY non-raid boss that even came close to being a threat. If many bosses got cutscenes before their appearance and many bosses got a unique design, than maybe you could start feeling the chills when meeting the boss at the end of the level. The story bosses NEED to be better and stronger and pose a challenge, instead they all rely on a huge group of enemies attacking you, even Rise of Iron's last mission did this. The last phase of the Story Oryx fight was the closest thing to a unique fight in Destiny. Good soundtrack, good atmosphere, no adds, just you and him, and you are forced to wait and dodge him, implementing strategy into a story boss.
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