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originally posted in: Kings fall: Love it or hate it?
1/20/2017 2:08:02 AM
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I actually didn't get a good first experience with Ornstein and Smough unfortunately, my friend fought them with me, and he didn't tell me how hard these two were, I felt a little cheated haha. Dark Souls 2 had it's good share of cool areas and bosses, but the sheer amount of filler bosses was ridiculous. Reskins upon reskins, boring upon boring... Some late game bosses such as Sinh, Fume Night, Looking Glass Night are all fantastic bosses. Dark Souls 3 is easily my favorite (though once I play Dark Souls 1 without the shield, my opinion may just change). Abyss Watchers are absolutely stunning, Iudex Gundyr is an amazing starting boss, and Champion Gundyr is a reskinned boss done right.. Easily my top three from that game. Pontiff, Dancer, Nameless King, Soul of Cinder, Twin Princes, Dragonslayer Armour, Aldrich, Yhorm (With Siegward). Dark Souls 3 had no AWFUL bosses, some not as good as others, but nothing as bad as the filler bosses from Dark Souls 2. Destiny will never have memorable moments outside of first time raiding, flawless raider, and getting an item you've been wanting. As for the story, it's too far gone right now. Vanilla's story was shit. Dark Below's story was shit. House of Wolves story was shit. Taken King had the first good story with actual good cutscenes and a villain that posed a threat. Rise of Iron however shit on everything Destiny's story was becoming, which is probably why it's not continuing off of Oryx's story, it was a smaller group making RoI, so I'm glad Bungo didn't let them ruin Oryx's story arc. Also, the lack of unique boss design and boss cutscenes is what will continue to destroy the feeling of chills and feeling overpowered and weak when up against a strong enemy. Oryx was the ONLY non-raid boss that even came close to being a threat. If many bosses got cutscenes before their appearance and many bosses got a unique design, than maybe you could start feeling the chills when meeting the boss at the end of the level. The story bosses NEED to be better and stronger and pose a challenge, instead they all rely on a huge group of enemies attacking you, even Rise of Iron's last mission did this. The last phase of the Story Oryx fight was the closest thing to a unique fight in Destiny. Good soundtrack, good atmosphere, no adds, just you and him, and you are forced to wait and dodge him, implementing strategy into a story boss.
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  • That sucks about your first experience with them. I had fair warning from a friend of mine who I ended up summoning after a couple of failed attempts. Yeah Dark Souls 2 had way to many reskins of bosses. It was actually very annoying. And if it wasn't a reskin it was incredibly easy. (I'm looking at you Old Iron King.) But to be fair they did have a few cool and unique bosses like the ones you mentioned and I also think Sir Alonne was amazing. Along with the reskins I just wasn't a fan of Dark Souls 2's movement. I don't know how to explain it but everything just kinda felt slow and awkward. I completely agree with you on Dark Souls 3 as well. It is easily my favorite of the series but the first game is still fantastic and I will always love it. But the area design and the new enemies are just incredible to me. And the way they reimplemented old enemies such as Silver and Black Knights but gave them new attacks while still keeping some of the old was perfect. The feeling of nostalgia I got when I saw the horns of the first Black Knight's helmet in the Crucifixion Woods made me realize that this game was going to be my favorite and worth every penny. On top of that I love a lot of the new weapons and armor design. My favorite armor currently is either the Nameless King's or the Firelink armor from the Soul of Cinder. Which by the way gave me an even bigger feeling of nostalgia and it was then I realized that this game isn't just the best in the series but one of the best games I've ever played. My problem with Destiny's story is pretty much everything you just said. The first year I'd like to just say didn't even have campaign missions to just try and ignore every horrible excuse for a "story" that they attempted. But once Y2 started they made huge progress with their storytelling. It was kinda awesome to see the progress they had made and realize that it might just be possible for this series to have an awesome story. And all of that feeling was lost with the RoI. If they took 5 steps forward with TTK it seems they took at least 3, maybe even 4, backwards with RoI. It wasn't as bad as Y1 but it's still pretty bad. As for the bosses, that is the point that I make all the time to tell people that Gjallarhorn was actually overpowered. It held the illusion of that because it was a powerful weapon against bosses and the boss fights that this game is full of. Every single boss and boss fight is the same. A giant boss with lots of health has an incredibly powerful ranged attack that drops you in seconds of sustained fire and a OHK AoE if you get too close. When you base every boss fight on one situation and make every boss the same and give players a weapon that excels in that situation against that boss design, of course it's going to excel in the entire game and give the false illusion of being overpowered. If Bungie had designed every boss to be like the Sovereign possessed Saren fight from Mass Effect, I guarantee you that the Gjallarhorn and Icebreaker never would've been touched. Everybody would've been using Thunderlord, Super Good Advice, or Invective.

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