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originally posted in: Kings fall: Love it or hate it?
1/19/2017 6:01:43 PM
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This is true for the most part. Personally, I thought KF was really, really boring compared to Vault and Crota. But rewards are a big part of why I hated it. There's no way to know if it would be more fun with better rewards, because that isn't what we got. Vault had the best rewards by far. Crota had the second best rewards, and KF had complete trash. Since that is also the order of best raid to worst raid, you might be on to something. But there isn't any way to know unless bungie upgrades the rewards for all the raids.
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  • [quote] Vault had the best rewards by far. Crota had the second best rewards, and KF had complete trash. Since that is also the order of best raid to worst raid, you might be on to something. But there isn't any way to know unless bungie upgrades the rewards for all the raids.[/quote] I can make an argument that some CE weapons were better than VoG, actually. VoG weapons offered PVE god rolls with elemental damage on the primary weapons. Crota guns offered good PVE rolls, with better applications for PVP, elemental damage, and the raid perk functioned OUTSIDE of the raid, unlike VoG's raid perk. So technically speaking, the Crota Weapons offered more damage potential, depending on whether you were fighting hive or the other alien races. I think this argument really just boils down to preference. I liked Fang of Ir Yut more than VoC, and I liked FB more than Word of Crota. As for improving raid rewards, thats not going to happen with THIS version of Destiny unfortunately. If it happens at all, it MAY happen in Destiny 2. The problem is their philosophy seems to be to make endgame rewards only on par with intermediate rewards such as strike specific loot (where you can also get almost every non-questified exotic in the game with 3oC) so that people who don't join a clan, who don't have friends who play, and who don't have much luck with LFG don't feel like they are missing out on something if they don't raid. The problem with that is that it has made the raids totally irrelevant. If they keep this philosophy, it will be the end of raids in the long haul, as the number of people completing raids and running them repeatedly has fallen like a rock. Its content that is becoming less and less relevant. Eventually they WILL reach a point where Bungie makes the business decision to axe them in favor of diverting those resources elsewhere because not enough people are playing them. Why produce content nobody plays? They need to be willing to crack a few eggs in this regard. Sure, some people will feel butthurt and excluded because they haven't joined a clan, have friends, etc. But that's the nature of this game. It wasn't meant to be played solo. It was meant to be a social game. And Bungie can add in all the LFG/Matchmaking options to get people connected in this game, but it still won't be better than making friends with people that play the game too. If you can't even do that, then perhaps the game isn't for you (not you particularly, you as in the general gamer community).

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