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#feedback

Edited by SpecialKDude: 1/16/2017 1:35:18 PM
40

Shadestep should give -6 to recovery if equipped

Yea I said it. You nightstalkers dodge every nade thrown at you. Weasel out of every 1 shot encounter. And to add to that, you get mini nukes with your wombo combo and the ability to see where your opponent is behind walls. "Oh but our super sucks that's why we need to have an OP neutral game." Bulls***. Your super is extremely powerful and shuts down all other supers. Why should blink reduce recovery and not shadestep? Your subclass will be nerfed. You have the highest overall kd of all the other subclasses by a wide margin. If you don't believe me, then go check destinytracker. Edit: Here the k/d breakdown: Nightstalker : 1.07 Stormcaller : 1.03 Sunbreaker : 1.02 Gunslinger: 0.98 Bladedancer : 0.97 Voidwalker : 0.96 Striker: 0.95 Sunsinger: 0.95 Defender : 0.94 destinytracker.com/destiny/population Before judging me as a whining and complaining, look at these stats so you can judge for yourself.

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  • If you want to take away one of the few things that makes NS good then why don't we do the same for other classes? Let's take away amplitude for SC, and juggernaut for strikers. The two other abilities mentioned also provide an easy pass in the crucible. Amplitude is paired with a shotgun 99% of the time and allows you to engage an enemy from a distance at which they have no hope of killing you. If you take 80 damage from a shotgun or more there is no way for you to counter considering they follow up with a melee attack from range. It takes less than half a second for an average person to shoot and then melee. Juggernaut allows strikers to warrior players from distances where they would normally be shot with a primary. Only fast firing weapons are effective against it. This is assuming you have direct line of sight and enough distance to bring down the shield and kill the titan. If they come around a corner you are dead unless you have a super or their shield runs out and you to have a shotgun. Each of the three classes has an ability that is powerful, maybe even borderline OP, but if you take one out then they all need to go.

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