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originally posted in: Kings fall: Love it or hate it?
Edited by TheShadow: 1/18/2017 5:36:49 AM
2
It was a major disappointment knowing Bungie used a lot and I mean a lot of the samethings from VOG and CE. Because of VOG and CE cheese spots Bungie took the fun out of what a raid was meant to be. Not talking about it being challenging or having cheese spots, im talking about having a sense of exploration. It was way to disconnected compared to VOG, lack of incentive especially that first 7 months that gamers complained about it and I'll explain that in a bit. Because of the cheese spots from the previous raids Bungie made kings fall feel like you were always trapped in small dinky rooms fighting the bosses. You were confined to small areas in most of the activity in it and teleporting from one spot to another also cut the sense of exploration which Kf did not have like VOG and even CE had a little bit of that. I ran it a couple times before completing it like most when the raid was released and noticed how many things Bungie used from the other raids that it ruined it for me. All this hype about it and it basically turned out to be a copy and paste of the previous raids. Getting back to when I said the first 7 months was lacking incentive.... -1Flacks, and added grind that could take up to a couple days when the raid was released to collect. It was a pure waste of time especially knowing when you ran the raid you had a higher chance on getting nothing or the same material you used on the chest hoping for a reward. It was actually an insalt for Bungie to even pull some crap like that especially now when you didn't need anything like that when you ran the previous raids. -2 the weapons in this game have been watered down so much that it wasn't even worth my time collecting an weapons from KF. Especially knowing in a matter of time all those weapons would get nerfed to and they didn't work across the entire board like y1 actually did. -3 loot drop rates were so ridiculous that when it first released if you compare the other two raids to running Kf. The other raids id say majority ran them maybe 50 times to collect all the rewards, not everyone was lucky but running Kf most had to run it 80 times or more to collect the loot. -4 making it a sniper raid that you were only allowed to used a couple different weapons. VOG and CE you were allowed to use a variety of weapons. The problem was snipers were droping more in the taking king then anything else that it was pathetic as a reward. As far as what I mean that it was a copy and paste, was talking about how Bungie used a lot of the samethings from the previous raids. I'm just going to use a few of the many they used. -1 VOG, disappearing platforms jump puzzle. Kf, disappearing ships jump puzzle -2 CE, death singer. Kf, sisters. -3 VOG, teleporting to shoot oracles, come out shoot Atheon. Kf, teleporting to shoot mini Oryx, come out shoot Oryx. -4 CE, kill the night carrying the sword use it the bring Crota down.. Kf, kill the night, jump in shield shoot Oryx. There are many other things Bungie used that was a major disappointment because of the... Lack of imagination on exploring new ideas and the lack of effort of using different things other then from the previous raids killed it for me. The only unique thing about Kings fall was the swinging platforms when you first entered the raid. I thought to myself the first time running it that this was going to be fun. After them swinging platform the rest of raid was boring because there were no other unique things about it. The only thing that made that raid a challenge was at the end. The rest of it was basic. Bungie spent too much time worried about cheese spots than actually making a raid.
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