Yeah, I'm the resident Titanfall fanboy. I have coherent thoughts and criticisms about Titanfall 2, though. Let's get into it. I'll split this up loosely into things I want to address.
[b]The Campaign[/b]
The campaign was very fulfilling in some ways and a tad disappointing in other ways. Purely from a gameplay perspective, it's flawless, just great. Platforming, Titan combat, and Pilot combat all feel great in their respective sections, and no one set-piece overstays it's welcome. It's a well paced, well designed campaign with great gameplay.
As a story fan who wanted to see a great story with great nitty gritty lore details fleshed out, I was left mildly dissapointed. The tale that occurs is well written and acted, but it prioritizes the "buddies bonding" story arc over any major ramifications this game could've had for the universe of Titanfall. As a result, you have a good story, but one that doesn't really answer any of the questions the first game left hanging, instead posing even more questions.
Also, I'd like to talk about the ending. Don't open the following spoiler if you haven't finished the game.
[spoiler]If BT turns out to be alive in Titanfall 3, I will be upset. It's like a cop-out, they can't commit to killing him off and it's not cute by the 3rd time it looks like he's dead but isn't. If he were alive, it would just undo his character arc and Jack's character arc.[/spoiler]
A couple of the Apex Predators aren't well fleshed out, namely Kane and Richter. They had the potential to be interesting characters, but they weren't given much to do except bark angry lines over the radio until you confronted them. Spoilers to follow.
[spoiler]Kane and Richter fail to be memorable because they don't do anything that effects you. Viper shoots down several militia ships and almost kills you and BT, plus he's badass and has funny lines, so he's memorable. Ash traps and toys with you, so she's a fun character to take out. Slone kills BT the first time, so you're motivated to take her out. Richter and Kane don't really do anything except threaten you, so it's not very satisfying to beat them.[/spoiler]
All the other characters were great, though. BT was great, Jack had some good lines, Blisk was cool as usual, etc. Even General Marder was an interesting character, although granted, you had to listen to audio logs to flesh him out.
[b]The Multiplayer[/b]
Just like the campaign, there are things I like and don't like about the multiplayer. I'll start with the things I like. The new design approach to Titans is awesome. I definitely enjoy the "hero shooter" element that named Titan configurations bring to the table. That being said, we need more Titans, so get on it, Respawn! I also like that batteries are how you regain health, and that shields don't recharge automatically anymore. It encourages more tactical play.
The new Pilot movement feels great. Pilots feel less floaty and more punchy, if you get what I mean. Sliding is awesome. Bunny hopping is great. Pilot tactical abilities are excellent ideas and excellent in practice.
Map design is where things falter slightly. The originally Titanfall had a 3x3 map design; 3 lanes, and three vertical levels. Titanfall 2 takes this formula and makes it janky. Some spots on maps have a 3rd vertical level but not others, lanes are weird sometimes, etc. That being said, I like most of the new maps, but I want Respawn to just replicate what they did with TF1's maps.
Free DLC is good too. The progression system and customization system are dope.
Let me know if you guys agree/disagree.
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I was thinking about a Titan that just mass ejects Ticks or maybe Anti Titan ticks at you. Just like a Reaper with its annoying ass blair. Cool review brah