Okay so I've been a day one hunter. Its my goto class of choice. The blade dancer is my favorite and lately, and I mean for the past year and a half, the blade has been supremely underwhelming. The invisiablity is a joke... Nightstalker has better invis because least a cloud of smoke hides your to dosorent enemies. The quick draw perk is so nerfed in the ground that even a gun with snapshot and that perk active still take ages to ads. Not to mention the animation for super can be killed through unlike all of other classes; this goes for golden gun and shade shot. The flux grenade is no where near as viable as the fusion in regards to its tracking, travel speed, damage when stuck to an enemy, or even the hit box for it. Blink strike is the most broken melee I've ever had to use since the balance update for ttk. Its utterly not even there. I have on so many occasions just flat out swung my knife in mid air whilst 5 feet from an enemy. How the hell is that a blink strike. Its 1.8 meters and the range is suppose to be 1.9 meters! All in all I love my blade dancer and always will but what you've given to war locks and titans (cough) dobt get me started on hunter being the slowest class ever compared to titan skate; doesn't even compare in terms of how badly you have shoved this class into the ground 6 feet under with a tomb stone reading f off for sale f this is not what we wanted.
-
Edited by Zero the Remnant: 1/16/2017 1:15:52 PMWell I will admit I agree with some of your points, strongly disagree with others: [quote][u]The invisibility is a joke... Nightstalker has better invis because least a cloud of smoke hides your to dosorent enemies. [/u] [i]This is 50/50 in my book. The Bladedancer can invis off a melee & by croching in place. Nightstalker has to use their smoke. Bladedancer also can remain invisible for an extended duration of time when using their super which can often completely save a team. I will admit the invis could use retooling. But I haven't found it to be lacking. Just like Nightsalker it takes planning & strategy.[/i] [u]The quick draw perk is so nerfed in the ground that even a gun with snapshot and that perk active still take ages to ads.[/u] [i]I have never felt the need to use this so no comment.[/i] Not to mention the animation for super can be killed through unlike all of other classes; this goes for golden gun and shade shot. [i]The animation also turns you invisible if you have the perk chosen right? I personally have never popped it out in the middle of a fray. Mainly because like Stormcaller (without Landfall) & Hammer of Sol the animation is placelocking. I believe you can kill the other subclasses across all 3 classes but their supers being an attack making it riskier. I know I have downed Gunslingers using Truth, even killed Fist of Havoc & Nova Bombing Warlock before they could get the attack off. Watched my friend snipe Nightstalker mid-bowcast. It's possible. Wandering supers just have longer animations.[/i] The flux grenade is no where near as viable as the fusion in regards to its tracking, travel speed, damage when stuck to an enemy, or even the hit box for it. [i]I will agree in saying that Hunter Grenades in general need a retool. Flux Grenade is one of my Grenade of choice. Works just like Fusion tracking wise. I agree in its damage though... Unlike Fusion it does less damage both when attached & not attached to an enemy, vs Fusions who guarantee a kill with attached, & while unstuck have a low chance to kill. Arcbolt Grenade needs love too. Severely. It & Firebolt are very lackluster now a days. Even in PVE they lack use unless there is a burn on. Skip Grenades seem to be quite handy. Gunslingers Grenades also need a retool. Specifically Tripmine (revert the nerf on them), & Swarm (useless). Even Nightstalker grenases could use a once over. Spike grenade sucks (but to ve fair. "I" may be the one who sucks at using them.), Vortex doesn't seem to be as effective as Warlock's Vortex Grenade oddly.[/i] [u]Blink strike is the most broken melee I've ever had to use since the balance update for ttk. Its utterly not even there. I have on so many occasions just flat out swung my knife in mid air whilst 5 feet from an enemy. How the hell is that a blink strike. Its 1.8 meters and the range is suppose to be 1.9 meters![/u] [i]I have had no issues with it. I spam the hell out of it actually. It refreshes nearly instantly too, so misjudging distance is hardly penalizing. Honestly, are you positive you aren't misjudging the distance?[/i] [u]hunter being the slowest class ever compared to titan skate[/u] [i]Disagree here, Hunters by default run/sprint faster than thebother classes. Everytime I switch over to my Hunter I immediately feel the difference in speed in honestly everything. Titan Skate, Warlock Surf [u]TECHNICALLY[/u] are exploits. So they cannot be legitimately held up to the standard. Hunters can do similiar with Bones of Eao/Triple Jump & the base Sprint Speed. But its not as nessicary as a just sprinting & sliding.[/i] [/quote]