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#feedback

1/15/2017 1:56:03 AM
32

Let's talk the great hunter nerfs... Mostly the blade dancer....

Okay so I've been a day one hunter. Its my goto class of choice. The blade dancer is my favorite and lately, and I mean for the past year and a half, the blade has been supremely underwhelming. The invisiablity is a joke... Nightstalker has better invis because least a cloud of smoke hides your to dosorent enemies. The quick draw perk is so nerfed in the ground that even a gun with snapshot and that perk active still take ages to ads. Not to mention the animation for super can be killed through unlike all of other classes; this goes for golden gun and shade shot. The flux grenade is no where near as viable as the fusion in regards to its tracking, travel speed, damage when stuck to an enemy, or even the hit box for it. Blink strike is the most broken melee I've ever had to use since the balance update for ttk. Its utterly not even there. I have on so many occasions just flat out swung my knife in mid air whilst 5 feet from an enemy. How the hell is that a blink strike. Its 1.8 meters and the range is suppose to be 1.9 meters! All in all I love my blade dancer and always will but what you've given to war locks and titans (cough) dobt get me started on hunter being the slowest class ever compared to titan skate; doesn't even compare in terms of how badly you have shoved this class into the ground 6 feet under with a tomb stone reading f off for sale f this is not what we wanted.

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  • My Blink Strike actually misses more often than any other melee I've used -- by this I mean that I can blink strike at someone and they take no damage. Activation failures for blink strike when pressing melee within distance is also a major problem. It's slower because of the blink visual, and the reach is now outdone entirely by a warlock (no matter the subclass), as far as how it feels in game. I find it even worse that they added an ability like Amplitude for warlock and not long after decided to nerf blink strike's reach -- so basically not only is it slower than thunder strike, but is also weaker and has far less reach. My idea would be to change Back Stab such that instead of dealing that glitchy additional damage, it should make Blink Strike blink to an enemy's back and hit them, while increasing the cooldown similar to Warlock's Flame Shield. Next, change Escape Artist to not only work as it does now, but also be able to activate the cloaking effect by holding the melee button with no target within melee range, putting Blink Strike on cooldown. Lastly, Fast Twitch could be taken out for something similar to Ionic Blink, but activated like Shade Step -- with this all melee would be normal melee, and activating by crouching twice would put it on the same cooldown that Blink Strike would have had. All of the Bladedancer grenades have been nerfed, but Skip is the only one that is still viable. Flux is basically a Fusion Grenade that deals less damage and takes more skill to actually land, I think that Flux should be buffed not to deal more damage, but to arc lightning to nearby enemies if it sticks a target, since it deals less damage already. Arcbolt is a terrible grenade imo but is basically in line with Firebolt, being extremely weak and having an impractical sensory reach to send the bolt out. I thnk the way to change these grenades is to give them more damage and reach, but make them take longer to fire the bolts since the damage is instant unlike the Axionbolt. This would make it possible to escape the damage more easily, but also make these grenades good for smoking out corner campers and priming players who don't react in time -- right now they are too easy to simply ignore. And just so this option seems like a better idea to warlocks too, since they have it all, this is also a buff to the Stormcaller.

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