I feel as if we have been stuck with the current crucible "balance" (or more accurately the lack thereof) for far too long now. Me and a lot of people I know who have been playing since day one agree that this has been by far the least fun the crucible has ever been with there being such a huge advantage given to players that chose to run very specific loadouts, and favour given to strategies that require far less skill than their less effective counterparts. We need change, and we need it soon.
I am astonished that there STILL has been almost no mention of a re-balance update, almost no indication of what things might come in the update (other than a vague mention of shotgun changes about a month ago), and not even a hint as to when we can expect it to drop.
I am a die hard player of this game, I've been playing since the beta, and was following the game for months and months before it's release. I've stuck with the game through the good and the bad, but this current state of the game has seen me take more breaks from the game than any other patch by a huge margin (and I know I'm not alone in that).
Please give us some indication of when the next big sandbox update will be, and what we can expect from it.
Also, please don't just make the game worse with the update.
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[quote]Me and a lot of people I know who have been playing since day one agree that this has been by far the least fun the crucible has ever been with there being such a huge advantage given to players that chose to run very specific loadouts, and favour given to strategies that require far less skill than their less effective counterparts. We need change, and we need it soon.[/quote] I understand a lot of players feel the need for a balance patch, but I genuinely am curious where the huge advantage from a specific loadout lies at the moment. Pulse rifles are currently beastly with Clever Dragon, Grasp and Hopscotch all still seeing heavy use in PvP and all are able to drop us in a heartbeat. The only pulse rifles that aren't ever seen are the highest impact/low RoF. Compare this to year 2 with the Nirwens era (read: the pulse rifle meta). I'd say year 3 is better. Hand Cannons are probably the best represented they have ever been with Palindrome, Eyasluna, ill Will and Imago Loop to go along with TLW (okay Thorn sucks now). Compare today's hand cannons to the hand cannon meta (read: Thooooorn) and you see them just as well represented and effective but infinitely more diverse. Scouts are essentially unchanged since launch and from MIDA still to Cryptic Dragon, Angel's Advocate and Distant Star, again well represented in PvP. The high impact Scouts have always been the best PvP scouts too, just people are afraid to try them there but going back to the old IB scouts, they've always been great Compare this to the MIDA era and again, where is today's PvP more dependant on a single loadout? Snipers are fair again year 3 after the ridiculous year 2 sniper meta. People will argue shotguns, but that's more a function of game modes (supremacy) than performance. Felwinters + Blink was not more diverse. The last thing and probably the part I have the most issue with is the insistence on calling players less skilled for using certain weapons. It's always the weapon with people, never the opponent and that's simply not true.