[b]Additional Pouches[/b]
[i]"Look, this may seem like a stupid idea at first..." -Page 34, Pahanin Errata[/i]
Heavy Weapon slot is deactivated while equipped. Primary and Special ammunition reserves boosted (35% and 20% respectively). +1 Agility as well.
[b]Traveler's Shard[/b]
[i]"Show our enemies why we fight," -The Speaker[/i]
Supers do additional damage to armies of the Darkness. Generate more orbs of Light during Super kills.
[b]Bray's Technique - Hunter Exclusive[/b]
[i]"The flames danced at the demise of her foes."[/i]
Sunspots appear where enemies have been felled by Golden Gun.
Hidden Effect - Sunspot damage increase with Major kills, and Guardians with Supers active.
[b]Circlet Of Night - Warlock Exclusive[/b]
[i]"The first time I used this technique on Shaxx, he actually cheered as I finished him," - Ikora Rey[/i]
Three Axiom Bolts track enemies after Nova Bomb activation. While in Crucible, they have a decrease in damage (50%), but blind enemies on impact for three seconds.
Hidden effect - Axiom Bolts deal 150% more damage to minions of the Darkness, and decreases Guardian movement by 20%.
[b]Veteran's Teachings - Titan Exclusive [/b]
[i]The training course for this technique takes place on Mars for two months, and one term of Zavala's knitting course is free for graduates.[/i]
Shoulder Charge replaces melee node, and gains an additional charge. It takes 30% less time to activate while sprinting.
Hidden Effect - An Arc shockwave activates around the user for 5 seconds upon killing a Major, or a Guardian with an active Super.
[b]Shadowjack's Blade - Hunter Exclusive[/b]
[i]An advanced Hunter tactic. Recommended for trained professionals only. [/i]
Jump ability is replaced with Triple Jump, and an ability similar to Iconic Blink, replaces the Super modifier.
Hidden Effect - Invisibility is active for 7 seconds after killing a Major, or a Guardian with a Super ability active.
[b]Mobile Defense Module - Titan Exclusive[/b]
[i]This can be used for a "tactical withdrawal" quite effectively. [/i]
Ward of Dawn encases the user in a smaller, slightly weaker version. The Ward stays around the Titan through movements.
Hidden Effect - Majors are knocked back with enough force to be fatal. Same with Guardians in general.
[b]Droplet of Sun - Warlock Exclusive[/b]
[i]This strange vial hold something very precious.[/i]
A stronger, longer lasting Song of Flame is activated upon Radiance. Effects allies in a larger radius.
Hidden Effect - Major kills and Guardian with active Super kills grant additional time to Song of Flame (10 seconds).
[b]Potato[/b]
[i]"What? Where did this come from?"[/i]
An un-infusible "artifact". While it may have some nutritious value, it looks like it's going bad...
[spoiler]Hidden Perk - Starch Poisoning[/spoiler]
[b]First Place Medal[/b]
[i]"No man, I swear! Every single racer hit it except me"[/i]
This will look nice next to that Hive's head.
[b]Features[/b]
Be able to have options for hip fire reticle in settings.
Lower Weapon emote.
[b]SHADERS WITH MORE MUTED COLORS. I DONT WANT ANY MORE FREAK'N SHINY PANTS, BUNGIE[/b]
Shader creator (would be willing to go through Eververse for this...).
Weapon Foundry quest lines/Faction representatives.
Quests for more Exotic weapons in general.
That Titan armor from 2013 E3 Gameplay reveal.
Variks Ghost shell.
Varik's staff as a heavy weapon.
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Will edit with more ideas/critiques.
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Edited by 2fresh2bkilled: 1/5/2017 5:59:33 AMI have a few ideas for the TTK subclasses [b]Void Outburst[/b] Hunter Exclusive [i]The Void is uncontrollable to most users. Use that to your advantage, young one.[/i] Shadow shot does 150% more damage, has a larger radius, and can blind enemies. Gain Quiver and Blood Bound Super charges 175% slower and will decrease apon death (-10% each death) [b]Arc Envelopment[/b] Warlock Exclusive [i]Golden Age Text reads of a way to lock people in place with Arc energy, long before the Traveler arrived.[/i] Stormtrance leaves arc traps that lock enemies in place and do DoT (8 tics a second) after a kill. Move 25% faster, and gain landfall and ionic blink. Super lasts 10 seconds longer (I think normal lasts around 12 seconds) Super charges 175% Slower and 10% of the charge is lost apon death [b]Solar Implosion[/b] Titan Exclusive [i]Stars have higher temperatures due to their color. The coolest is red, and the hottest is blue. Where are you going with this? I will burn brighter than a star.[/i] Hammer of Sol does more damage the longer it is out (+25% for each 1/8 of a bar). Starts as the normal fire, changes to white (changes to +50% damage) at half super, and to blue (+75% damage) when it is almost out. Gain scorched Earth and surncharge for free. Super charges 175% longer and loses 10% of the charge apon death