originally posted in:The New Dojo
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This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here!
What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day.
YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE.
[spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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Edited by Orn: 12/27/2016 2:48:10 AM[b][i]"Gora!!"[/i][/b] [i][u]Stand Name:[/u][/i] [i]"In Due Time", typically referred to as "Due Time" or even "DT" by it's user.[/i] [i]In Due Time is a almost monstrous-looking, humanoid being, standing at a height of exactly 7 feet tall, and a total of about 213 centimeters tall. It's body is masculine extremely muscular, similar to a bodybuilder's. It appears to wear a helm that goes down to it's nose, creating a triangular-like shape in the process, as it's eyes gleam a deep maroon. It's color scheme is a mix between a light yellow and gold, alongside tints of green, as hearts are decorated upon it's body - specifically it's chin, kneecaps, waist and crotch. [/i] [i]In Due Time bears similarities to the Stand of Dio Brando - The World, a Stand that could freeze time into place, and is said to be capable of losing control without Dio's control if of it.[/i] [i]In Due Time's personality is complex, in some manners: it is honorable and quiet, although it prefers to fight to the death than retreat. All battles are present within it's mind, it's two goals being the protection of it's User and victory. Even then, In Due Time hates it's master's habits of flirting with women and drug addiction, so it prefers to do things itself.[/i] [i]In Due Time has control over itself, while it's user Travis has absolutely none. The Stand is capable of basic speech and even reading, although it cannot do math or speak in completed sentences.[/i] [i][u]Stand Parameters[/u][/i] [i][u]Power:[/u][/i] [i]A[/i] [i]In Due Time has enough strength to easily punch through a human body, as it is capable of crushing steel and even puncture diamond-strong materials with enough force. The Stand itself weighs 725 pounds, if one attempts to lift it.[/i] [i][url=http://i1.kym-cdn.com/photos/images/newsfeed/000/983/138/dee.jpg]IT IS THE FUСKING STRONG.[/url][/i] [i][u]Speed:[/u][/i] [i]C[/i] [i]Although it is powerful, In Due Time lacks speed compared to other melee-focused Stands, and thus relies on heavy attacks made to destroy tougher opponents instead of delivering several furious blows.[/i] [i][u]Range:[/u][/i] [i]B[/i] [i]In Due Time can travel 20 meters away from it's User, while it can also use it's bombs from any distance. It can also thrown bombs.[/i] [i][u]Durability:[/u][/i] [i]A[/i] [i]In Due Time's "armor" is capable of enduring plasma, such as Tesuto's plasma-lined shurikens. It is also capable of resisting ballistic rounds and slash attacks, although a good shot with something like a sniper rifle or shotgun, or perhaps a heavy blunt attack from a hammer could get through it.[/i] [i][u]Precision:[/u][/i] [i]A[/i] [i]Capable of detecting and even catching larger rounds, In Due Time has extremely enhanced senses, capable of detecting ranged enemies and marking their locations mentally. It is capable of identifying weaknesses and strengths upon it's own, and thus plans for battle.[/i] [i][u]Potential:[/u][/i] [i]C[/i] [i]In Due Time has learned and utilized most of it's abilities in combat, although it personally seeks to grow even stronger. [/i] [i][u]Abilities:[/u][/i] [i][u]Explosive Fists:[/u][/i] [i]In Due Time reels back it's right hand and roars as it becomes coated in bright yellow energy, as it slams it's knuckles into it's intended target. Whatever it touches first, it will suddenly explode, sending the Stand skating back from the pure force.[/i] [i][u]Grenades:[/u][/i] [i]In Due Time can summon grenades into it's hands, allowing it to throw them at a target. It has the capability of deciding whether they are sticky grenades, explosions or fragmentation grenades.[/i] [i][u]Explosions:[/u][/i] [i]In Due Time's explosions caused by Explosive Fists and "Time's Up" are unique, to say the very least.[/i] [i]The explosions themselves are a form of energy not powered by heat, but instead practically anti-matter, as they tear through anything solid, ripping apart objects and biological beings molecule-by-molecule. The explosions, while they can wound and kill Travis - cannot wound In Due Time, although the force sends it sliding backwards and leaves it stunned.[/i] [i][u]"Time's Up":[/u][/i] [i]The notification for when the bombs need to go boom. In Due Time and Travis can keep the bombs charging, so that every minute - they get stronger and stronger, and become more capable of destruction by every passing second. If Travis or Due Time are killed or knocked out, or if they feel it necessary, they can remove the explosives.[/i] [i][u]Gravitational Pull:[/u][/i] [i]What can only be described as a "gravitational pull" by Travis is when In Due Time swipes at empty air, thus suddenly pulling in objects that were at least five feet away from that space. It appears that In Due Time erases that amount of space - while it tries to repair itself by pulling in more space into it, thus pulling in targets or objectives. [/i] [i][u]Assimilate:[/u][/i] [i]A slow, yet terrifying attack - In Due Time utilizes his displacement of space in one charged up punch, as it is capable of tearing through anything. This takes up most of the Stand's energy.[/i] [i][u]Stand User:[/u][/i] [i]Travis Alexander[/i]