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#feedback

Edited by Kibeth: 12/15/2016 7:35:59 PM
13

Juggernaut-Shotty counterplay fix

So I've been thinking about all of the Jugg shotgun complaints and thought of a possible solution to the problems while adding value to an unpopular weapon perk. Allow armor piercing rounds/Keyhole to penetrate the shield. Now I know some will say thats too hard of a counter, and I agree, so hear me out. Ideas for balance purposes: >>Bullets that pierce Juggernaut cannot crit. >>Bullets that pierce only deal 80% of their normal damage. (Or lower if needed) >>Bullets do not pierce but rather deal bonus damage to the shield/supers with added armor resistance I think this would add a lot of value to an often overlooked perk, add some counterplay to Jugg-Shotty, and be a good alternative to directly nerfing shotguns or Juggernaut. I'd love to hear your thoughts and alternative ideas for skill and weapon balance without looking to simply apply direct nerfs, but instead promote counterplay for any sublcass, weapon, or perk. Edit: Typos

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  • God, everyone whines about this too much. Jug-shotgunners are so easy to counter (assuming they are skating). All you have to do is jump over them and run, as it takes time to recover, or you could blink or shadestep around them to disorient. It's not that hard, just takes getting used to.

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