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Edited by Owl: 12/14/2016 9:48:36 PM
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Design a Titan! (Titanfall 2)

We're trending! Example of Titan design post: :Name: :Chassis Class: :Visuals: :General Info: Playstyle: :Primary Weapon: :Defensive Ability: :Utility: :Offensive Ability: :Core Ability: :Ability Modifiers: :Titan Modifiers: (Same for all Titans, just state default unlocked one.) :Titanfall Modifier: Cheers~ I have now made my very own Titan: Era (Or some other time related name) Ogre chassis Looks like a very old chassis, with Steampunk gear elements. Has chains hanging from faceplate, like a beard. An elder Titan; uses time to twist his foes. Slow and bulky. Primary Weapon: Cog Thrower: Shoots scrap gears at enemies, which will deal subtle DoT. Primary function of the gun is to embed scrap into enemies; has limited ammo which will stay in enemies until first ability is used. Utility: Time Wrought: Wrend your enemies of scrap be bending it back in time; all ammo sent out is replaced in magazine (and removed from enemy Titans.) Defensive Ability: (???) Put up a transparent clockface, catching all projectiles thrown at it. Every three projectiles it catches adds another permenant round to your Cog Gun, until Titan death. Offensive Ability: Send out a time warping cog in a straight line. Pressing the ability button again will send it back in time to it's release destination. You can do this as many times as you would like, until the timer for it being activated is run out. Modifiers are to come.

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  • Edited by BanditNation: 8/3/2017 7:46:04 AM
    Last one. Name: Tesla Chassis Class: Stryder Visuals: Think of the Stryder equivalent of a Vanguard. Has a smaller SERE kit as the eye, the eye itself having the same design as on a normal Vanguard-class Titan. Also has a utility arm on his right. Titan OS is a 15% higher-pitched version of BT's voice. Tesla uses Legion's minigun animations for standing, walking, sprinting and crouching. General Info: Stay behind a Titan and help them. Primary Weapon: Coil Welder; The big brother to the Arc Tool. Fires an electric beam that slowly damages enemies and slightly blinds Titans. Has no ammunition, but has a dial at which you can see the charge at. The dial slowly recharges when the weapon is not being fired. Overall look of the gun is a minigun version of the Arc Tool. Defensive Ability: Stun; Emit a radial shockwave that slows and blinds Titans. Can also be used to knock an enemy Pilot off of you. Utility: Arc Mine; Send out a mine that, if an enemy Titan or Reaper steps on, will damage and slow them. Offensive Ability: Electric Bolt; Fire a bolt of electricity that moderately damages a Titan and slows them for a short time. Core Ability: Plasma Core; Charge up your Coil Welder, allowing it to deal three-times damage and damages Titans slightly over time. Ability Modifiers: Enhanced Stun: Stunning effects last twice as long. Double Bolts: Electric Bolt has two charges. Chain Lightning: Coil Welder and Electric Bolt chain to another enemy, but deal less damage to the chained enemy. Superstun: Stun now moderately damages Reapers or Titans, and kills any Pilot that is rodeoing you. This takes the spot of Electric Smoke. Edit: Did... Did some of this actually make it to Monarch?

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  • Name: Undying Chassis: Ogre Visuals: Scarred in several areas, has plant life growing on some parts. Has a single green glowing eye dead in the middle with the lens slightly cracked. Has a broken Ronin sword going through the mid rift. Playstyle: Brute force, Undying shows the enemy no mercy. Primary weapon: Deadstar (Very aged, yet technologically advanced looking cannon that shoots orange projectiles. Projectiles have some travel time and arc over a distance. Ammo capacity is 6, with each trigger pull shooting 3 projectiles in a burst). Defensive Ability: Absorb (incoming damage heals him for 10% of damage dealt) Utility: Stun (sends a wave around him that has an Arc Grenade-like effect) Offensive Ability: Rain of The Old (sends down several Deadstar projectiles into a wide area, each individual projectile dealing less damage than a standard but consistently shoots down for a few seconds) Core Ability: Rage of the Dead (shoots a massive, homing Deadstar projectile out of its eye, creating a massive blast) Ability Modifier: Corrosive Rain (for Rain of the Old (projectiles have a smaller blast radius, but will increase damage dealt to targets caught in it) Titan Modifier: Nuclear Ejection Titanfall Modifier: Dome (whatever the standard one is called) And just for the sake of it... Execution: Undying strikes the enemy titan with his hammer, lifts it up with one arm, and blasts it with his eye, absorbing the remnants of the dead titan after (note: does not heal him) Melee: Giant hammer (much slower than a regular Titan melee, but much stronger to compensate) Voice: Old Japanese voice Backstory: Forged long ago, this Titan has been through ages of fights. It specifically recalls a fierce battle with an enemy Ronin, which left his blade upon him, while Undying smashed his hammer upon its head. He has been exposed to weapons more ancient than itself, of unknown origin, along with an ancient power to go along with it. He "devours" the remains of dead titans to keep himself going, which has increased his size over the years. And that's all I could think of. Kind of jokingly wanted to put Phogoth at first.

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  • Name: Overclock Atlas class, but leans a bit more towards speed Visuals: Looks like a ronin body and crotch area with scorch arms and legs. The right arm is missing the hand, the inside being hollowed out into a large tube. It's a huge beam cannon arm, firing a continuous stream from the large battery on his back which is connected by 3 large tubes into the arm, one on top and two at the bottom. The tip is painted with black and yellow caution markings On the back left shoulder, a rocket pod rests, inactivated until the offensive ability is used. It's painted mainly black, with orange on the armour for the arms and legs. All lights are orange. Playstyle: Find the target, don't let them escape Primary Weapon: Beam-cannon: A stream of constant energy (200 charge to overheat, 10 charge produced every second). Can ADS Defensive Ability: Over-aegis: Transport battery energy into the titan shields, making him invincible for a moment 5 seconds, but he cannot use his primary fire at this time (barrage still works as it isn't energy powered.) Utility: Heat vent: Vents all heat over a few seconds from his main fire, as opposed to taking a long time like usual. (30 seconds to clear all charge without using this, 5 seconds with this) Offensive Ability: Barrage: The missile pod on his back pops up, aiming at an angle upwards, and a hologram marking the ground where it will land. Fires, and THE when raining down splits into mini missiles to blanket the area (starts as four, ends as 24) Core Ability: Inhibitor core: All inhibitors in the bit are released, making the titan faster, the beam do more damage, salvo charges twice as fast, and beam does not overheat. Unfortunately, Over-aegis cannot be used at this time and the titan takes extra damage while active. Ability Modifiers: Tri-beam: Main fire is now three rotating beams, as to cover a larger area. Heavy Payload: Salvo no longer splits, dealing heavy damage to a smaller area Heat it up: The more charge you have, the more damage your beam does. Titan Modifiers: (Same for all Titans, just state default unlocked one.) Titanfall Modifier: Warpfall modifier Execution: Shoulder bash the enemy Titan from the front, which knock them back. As they step back, you trip them, and then, firing the beam in a diagonal slash to chop the enemy Titan in half. Alright, lets explain some reasoning. The beam is supposed to be high damage, in a short period of time, but to make sure you use it well there's a long cooldown period. This can be eliminated by the tactical, but if your being shot at it's bad to use it then. The Barsage is to deal with adds or to help block off your opponents path. Over-aegis is to either escape a bad situation, or to defend yourself pushing through someone like Ion or Legion while they fire. The Inhibitor core makes this thing really do what it needs to, deal heavy damage fast.

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  • Edited by BanditNation: 6/26/2017 6:19:34 PM
    Name: Bomber Chassis Class: Ogre Visuals: Looks like an Ogre, with the Stryder's top camera on the top right of its head, acting as its "eye." The cockpit is squared, rather than being more like an oval. Has a black X covering its face as its nose art. Titan OS is of SID, from Titanfall. On its right is an arm with a grenade launcher attached. General Info: Shields and explosions. Primary Weapon: Bombshell; Burst fire rocket launcher, with a magazine size of 9. Fires rockets like the Sidewinder, and in a three-rocket burst. Each burst deals the same amount of damage as one of Tone's Tracker Rockets. Defensive Ability: Shields; Three energy shields cover your body from head to toe, with areas from which you can still be shot at separating the three. Think of the Undying Mind's shields. Utility: De-Magnetize; Bring up a full-body shield that disables magnetics attaching to your Titan, and disables lock-on to you. Note:[spoiler] Shields has a 20-second duration and a 15-second cooldown, and the same goes for De-Magnetize. However, only one can be activated at a time. If you attempt to use one while the other is active, it will immediately cancel the first and you will have to wait the full cooldown.[/spoiler] Offensive Ability: Grenade; Fire a grenade. Deals as much damage as a Charge Rifle's beam, and explodes one second after impacting the ground. Core Ability: Dash Core; Gain unlimited dashing capability for a short time. Ability Modifiers: Core Extender: Dash Core lasts longer. Increases from 12 seconds to 15. Longer Dash: Dash moves Bomber a further distance. Deadly Shields: When Shields is active, any shield that is in front of you can be launched forward and deal a devastating blow to a Titan. Deals as much damage as one of Scorch's Thermite rounds. Leniency: If you use either Shields or De-Magnetize, they will not reset the cooldown for the other. They will instead have as much cooldown as the amount of time left in their duration.

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    • Reply for later. Someone reply here pls

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      • Edited by BanditNation: 5/14/2017 12:08:34 AM
        Name: Springtail Chassis Class: Atlas Visuals: Armor is rounded, with a ball eye. The design on the eye is of a vertical line going down the middle, and two diagonal lines going up through the middle. Has rounded shoulders reminiscent of Fallout 4's Sentry Bot shoulders. The hip armor is similar to Fallout 4's heavy Combat Armor shoulders. Nose art is a "Y" shape, with a gray line going down from the eye to the bottom of the Titan's face, then two oblong shapes on the top corners of the eye, representing rabbit ears. The Titan's OS is reminiscent of SID from Titanfall, with a slightly higher-pitched voice. Main color is de-saturated brown. General Info: Reach heights no Titan has gone before. Primary Weapon: Flak Cannon; An automatic marksman rifle that fires armor-piercing rounds. Each bullet goes through two Pilots, Grunts, Stalkers, or Specters, and one titan or Reaper. Fires at half the speed of Splitter Rifle. Defensive Ability: Portable Shield; Deploys a portable wall that blocks incoming fire. Blocks your entire front, and moves according to where you look. Utility: Thruster; Dash that moves you where you look. If you point it towards the ground, it moves you further than a Dash. If pointed upwards, it will lift you off the ground the same distance. Offensive Ability: Stomp; Stomp your foot on the ground with so much force, it creates a large explosion. Core Ability: Jump Core; Use your thrusters to jump in the air, up one-third more distance than Thruster. In the air, you have one second to aim and when you land, you punch the ground, creating a large shockwave around you. Covers half as much distance as Scorch's Flame Core in an area around you. Ability Modifiers: Superflak: Rounds fired from the Flak Cannon pierce one more target. Rocket Jump: Thruster creates an explosion when it is activated, powerful enough to kill a Reaper from a decent distance. Simulated Flight: Jump Core and Thruster move you further. When falling from Thruster, you fall slower. Jump Slam: Jump Core's slam affects a larger distance. Execution: Smack the enemy Titan with your left arm and they land on their back. You then use your Thruster to launch into the air and slam your fist into the Titan's cockpit on the way down.

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        • Name: Thunderstorm Play style: Horde clearer Weapon: the arc cannon Abilities: An offensive titan stun A defensive arc shield Build: Moderate set, 1 dash. Perks: Longer coils; a longer range for arc cannon. High voltage; tazing effect lasts longer Thick wires; shields take more damage. Bolt transition; double electric chain radius

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        • Edited by BanditNation: 12/31/2016 1:43:49 PM
          Redcross Stryder Class Slightly thicker than the Northstar Titan. Has medium-large pauldrons and hip armor. General theme is smooth and blocky, mainly red with a white cross on the nose. The "eye" looks like an actual eye. Spherical, with the blue light as the "pupil." The Titan OS sounds like a deep British female voice. Opposite the side of where a Pilot would either ride or Rodeo the Titan, there is what looks like an arm with a grenade launcher attached. A caring Titan; makes sure all other Titans stay in the fight. Medium damage resistance, and is fast for a Titan in this archetype. This Titan has two dashes. Primary Weapon: Mag Launcher A simple grenade launcher that fires impact grenades, but when aimed turns them into proximity mines that stick to surfaces. Defensive: Energy Shield Deploy a shield that blocks all ballistic fire, and almost all energy fire. Explosives and strong lasers like Ion's Laser Core damage the shield and make it less effective. Utility: Area Heal Heal yourself and all allies within 20 meters of you over time. Healing rate is slightly fast, enough to heal a near-Doomed Titan to full in 10 seconds. Offensive: Ticks Launches Ticks that, if they hit an enemy directly, explode on impact. If they hit anything else, they will search for the nearest enemy before exploding. Core: Overheal Core Increases Redcross's healing effects by 100%, and gives her a passive 50% health regeneration, for 8 seconds. Modifiers: Plasma Shield: Energy Shield melts even explosives, but all energy weapons damage it. Double-Range Heal: Increases the range of Area Heal to 40 meters. Upgraded Ticks: Your Ticks deal one-third more damage and last longer before expiring. Supermedic: If you use the Overheal Core near a Doomed Titan, they will be brought back with as much health as their Doomed meter was at. Execution: You forcefully remove the Titan's cockpit and launch a Tick into it, where it explodes upon impact.

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          • Name: ninja Chasis: black Strider with longer fingers for climbing and rear jointed legs to jump with massive weight Main weapon: shiriken gun with low damage Abilities: climb to climb buildings to reach higher positions think pilot parquor Teleport 20m distance max goes to where you aim think reaper from overwatch Defensive: choice of Electric smoke or particle wall 3 dashes Low health rating high movement speed Titan ejection kits: Nuclear ejection with cloak upon ejection Rain of fire: titan ejection causes titan to burst into flames spraying napalm over a large blast radius causing damage over time to targets tagged with it for 3 seconds Adrenaline: when doomed titan gain 2x movement speed Assasination core: Melee attack from behind takes out half a titans health Fall kits: protective fall: upon fall titan teleports to your position will help if you die right after calling titan Sacrifice: titan falls without protection but upon the call you gain a protective personal over shield Shock fall: no bubble shield but the titan fall blast radius is vastly increased Weapon kits: Hungering weapon: throws acid coated shirikins that have dot effect Piercing projectile: shirikins travel through enemies to cause damage to targets behind them max is three targets can go through thin walls. Playstyle: requires hit and run tactics do not engage more than one titan unless you have a building for height advantage Use high mobility to outmaneuver other titans Execution: Normal execution: enemy titan swings at ninja. Ninja teleports out of the attack and reappears in the air behind the enemy titan and aerial kicks the enemy titan to the ground (face plant style) and punches through the back of the chasis. Special wall execution: ninja kick the other titan into a wall. Enemy tries to get up. Ninja throws two shirikins at the shoulders pinning the titan to the wall and punches through the chasis. Counters: slow titans like scorch and legion Countered by: faster titans like Ronan and precision aiming titans like North Star and tone

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            • Edited by RübblyRanch: 12/15/2016 5:18:38 AM
              [b]Mortar[/b] Atlas titan based on supportive damage through indirect fire [b]Weapon[/b] Triple Threat [b]Ordinance[/b]: Mortar Rounds Lobs 3 mortar shells in a quick succession, and in a high arc relatively to wherever you point at. If you cannot shoot the rounds indirectly, then the rounds will be shot in a more direct arc. The only exception is when a beacon is deployed [b]Defensive[/b]: Net Field Deploys a field of energy that slows down anything on top of it. Lasts for a short period of time. [b]Tactical[/b]: Beacon Shoots a small beacon. The beacon will act as a designation marker for mortar/howitzer shells. When the beacon is deployed, mortar/ howitzer rounds will go into the air and land relatively close to the beacon, possibly destroying/damaging it. The beacon can be destroyed by enemy titans. Cancel beacon placement by pressing the ability again. Any enemies near the beacon will be targeted by mortar/howitzer shells. [b]Artillery Core[/b] Lobs 4 howitzer shells the same way w/ the mortar rounds. The shells fire at a slower rate, but do more damage, has a bigger blast radius, and leaves a small cloud of electrical smoke after impact. Beacon also influences the Artillery Core. [b]Kits:[/b] - Net field targets enemies. It can also completely immobilize enemies if the net field deploys on them. - Two extra mortar rounds are fired and one extra howitzer shell. - Triple Threat grenades are replaced with proximity mines that stick to the ground. These mines will blow up if not triggered after a short amount of time has passed. - Half of the mortar rounds leave a very small cloud of electric smoke upon impact - Beacon can no longer be destroyed by it's own damage, lasts slightly longer, and has a slightly larger targeting radius.

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              • Name: Hellbat Chassis Class: Atlas Visuals: imagine a Batman themed Titan General Info: Hellbat is always prepared for every situation, he can take on enemies at close or long range, and escape when outmatched faster than you can blink. Four bars of health, one dash default. Primary Weapon: Explosive Batarang Launcher, semi-auto, holds 24 Batarangs per clip, regular fire shoots three at a time with a small spread, zooming shoots one with much more velocity, but with a slight damage reduction. Defensive Ability: Dash Boost, maximum dashes increased by three for ten seconds, and dashes recharge 75% faster, allowing for incredibly fast escapes. Utility: Smoke Bomb, creates a large cloud of smoke for ten seconds, obscuring the vision of enemy Titans, while giving yourself and friendly Titans radar vision, can be used offensively or defensively when paired with other abilities. Offensive Ability: Electric Fists, charges your fists with electricity for ten seconds, boosting melee damage by 50%, can counter enemy Titan melees if timed correctly as they are meleeing you, if a counter is performed while an enemy Titan has less than 25% health, you will perform an instant execution. Core Ability: Drone Core, releases a massive army of tiny Bat-Drones that seek out enemy Titans, attach themselves to them, and explode, dealing massive damage. Ability Modifiers: Charged Explosives: Batarangs are charged while aiming, but will automatically fire if charged too long. Mega Dash: while using Dash Boost, dashes will cover twice the normal distance, but only recharge 25% faster instead of 75% faster. Shadow Fighter: increases damage of primary weapons by 20% while in range of a Smoke Bomb, but also reduces damage resistance by 20% while under the effect. Hunter Drones: Bat-Drones sent out by Drone Core will also seek out enemy Pilots and AI enemies. Titan Modifiers: default modifiers Titanfall Modifier: default modifiers

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              • EXO-117 Ogre chassis Moves slowly, has lightning gun that shoots a controlled beam of lightning. Can throw huge sticky grenades and drop mines. Melee causes shockwave. Titan Core is Nuclear eject. Destroys all enemies nearby while ejecting you. Gives you 25% new titan charge.

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              • Edited by A Tigerstorm: 12/16/2016 8:11:05 PM
                Tumble Health: same as ion Regular color scheme: Orangish Weapon: the first machine gun in the campaign just with a 45 round magazine and less bullet spread First ability: Shoulder charge. Powerful melee that can only be used when sprinting. Recharge is 3 seconds Second ability: Riot shield: decreases incoming damage by 90% and can be held infinitely, but the shield has about a bar of titan health on its own and must recharge when not in combat. Full recharge is 7 seconds. Movement speed is reduced by 50%. Cannot sprint with shield up Third ability: Ground slam. You slam the ground, making a mini shockwaves, but can only activate in sprint. Shock wave radius is 4 meters Core: Shock Core: Smash the ground, stunning and damaging enemy titans while killing any pilots. Full blast radius is 15 meters Perks: Shaker: Ground slam has a shorter cooldown Excuse me: Shoulder charge has a longer range Denied: Shield blocks more damage Did I do good?

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                • Not designing my own titan, but changes to existing ones. First, give the Stryder chasis titans shields by default. This encourages their hit-and-run playstyle and gives some opportunity for them to escape a flank without taking too much permanent damage. Second, remove Tone's ability to lock-on with primary weapon damage. Her beacon ability now grants full lock-on to detected targets as compensation, but they have to stay within range for 3 seconds. Lastly, buff Northstar's flight core damage by a lot. Shit is inaccurate and makes her highly visible and highly exposed, so it needs some reason to make it worthwhile.

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                • Paladin Atlas White Titan with blue painted eyes a good that is also white and a white cape Utility-shield- raise a shield that completely obscures vision and reduces damage by 100% in front, getting shot in the shield slows you, vulnerable to attacks from any other angle. LB-fight on- release nano drones that create an AOE healing field that heal friendly titans 1 bar of health over 10 seconds. (25 meter radius) Rb-circuitry damage- launches a swarm of nano drones in a 90 degree cone and sends them 35 meters forward, any enemy Titan in the area has reduced visuals and speed. (2.5 seconds for 30-35, 5 seconds for 15-30, and 7 seconds for 1-15) Core-support core- all friendlies within 40 meters of you are given batteries, giving them shields health and +20% core. Weapon-nano shot- a single shot rifle that does DoT to enemy titans. ( must be reloaded after each shot)

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                • Edited by Mkirshnikov: 12/14/2016 10:47:23 PM
                  Name: Rampart Chassis Class: Ogre Visuals: A bigger, yet sleeker Ogre, with a large shield on it's arm. General Info: Playstyle: Slow, Highest amount of armor and health of any Titan in-game, locked into melee combat, not meant to use Dash. Primary Weapon: Bulwark, an arm-length shield. Does much higher melee damage, but swings slower. Defensive Ability: Escutcheon: Blocks 80% of most types of damage. Most attacks ricochet off of the shield, potentially hitting other targets. Lasers are only 20% absorbed by the shield and contact explosives (Such as rockets) do not ricochet, and are only 10% absorbed. Utility: Drone: Spawn a small drone that protects Rampart from being rodeo'd with an anti-personnel shotgun. Also slowly repairs Rampart over time. Offensive Ability: Charge: Rampart lunges forward, hitting an enemy for double his normal melee damage. Core Ability: Suicide Core: Pilot gets ejected from the Rampart as it charges forward, exploding in a nuclear blast soon after. If an enemy Titan is charged into with the Suicide Core, a special Execution will trigger, where Rampart bear hugs the enemy Titan before exploding. Ability Modifiers: Jacked: When Suicide core is used, Rampart runs twice as far, and the explosion is 50% bigger. Stampede: Charge travels further, also dealing triple Rampart's normal melee damage, instead of double. Versatility: The Drone repairs faster, has a shorter duration, and gains a longer ranged anti-personnel rifle, being able to defend against Pilots within the Rampart's melee range. Also, if no enemy Pilots are around, but a Titan is, it will shoot the Titan's critical spot. Amped Escutcheon: Projectiles that ricochet off of the Bulwark are amped and are more likely to hit the enemy that shot them. Lasers, including Ion's Laser Core, are 80% absorbed by the shield, and contact explosives are 50% absorbed. Titanfall Modifier: Preparedness: Rampart takes four extra seconds to hit the ground, but always spawns with a battery shield.

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                  • Edited by The Researcher: 12/15/2016 8:00:46 PM
                    Name: Brute .... Ok yea it's brute from the campaign. I just want a rocket launcher. Fine I'll make my own. Name: (I'm bad with names) Chassis: Like Ions, medium health, has a big smile. 1 dash default Weapon: rocket launcher (has 15 ammo per mag): primary fire: fires 3 consecutive rockets rapidly. Secondary fire: fires 3 rockets at once (with a larger spread). Defensive ability: next 3 rockets have the extra effect of blinding enemy titans momentarily (think arc grenades, but on rockets) Utility: concussive blast that affects both enemy and player (like Phara's but works on titans well) Offensive: fires a flurry of rockets (no tracking!) that deal medium damage and briefly prevent the enemy from shooting and using their defensive abilities (immediately breaks shields) Core: Fires a flurry of arc rockets (like the defensive ability) that tracks it's target and deals high damage. Not as strong as salvo or flight core. A very hard counter to tone and a team player, could use some tweaks. Damage wise, arc rockets will deal a small percentage less damage than non-arc rockets. Also f**k doing modifiers.

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                  • Edited by Psychic Donuts: 12/14/2016 3:40:26 AM
                    My idea is Titans that have more extremes than what we have now. I mean a chassis that is only twice or one and a half times as big as a person but is really really fast and can jump (like a reaper); and a Titan that is just enormous (I mean like twice or three times any other titan) and is unbelievable slow but is just ridiculous. Now imagine things like smaller Titans rodeoing the enormous Titan and pilots crawling around on the giant one (fighting on platforms around it etc). I just think it would be really surreal and crazy, probably not a great idea balance wise though.

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                    • Edited by Mongoose: 12/13/2016 4:37:51 PM
                      Name: Mongoose Chassis Class: Super-duper class Visuals: A giant -blam!-ing Mongoose General Info: Playstyle: Think Tone, yep that easy to use Primary Weapon: Twin nade launcher, can hold to time detonation Defensive Ability: Sets up a dome shield on the spot Utility: Achieves flight Offensive Ability: Shoots a MAC round Core Ability: UNSC SuperNova detonation while a dome shield protects you Ability Modifiers: nope :Titan Modifiers: (Same for all Titans, just state default unlocked one.) :Titanfall Modifier: Over Turbo Nuclear Assault Stealth Chip Cheers~ [/quote]

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                      • Name: Buzzkill Chassis Class: Ogre Visuals: has a black armour piece over its faceplate and has serrated blades on its wrists up to its elbows General Info: slow titan that has 5 bars of health, best for medium to close range. Primary Weapon: a saw blade launcher that launches saw blades horizontally when normal or vertically when zoomed Defensive Ability: crosses its arms which activates small shields on the serrated blades Utility: spin the blade in the saw launcher to use as a melee weapon Offensive Ability: paints targets and launches 5 target seeking wheels that have blades sticking out of them, kind of like the bladed balls in blops 3 Core Ability: switches to the wrist blades and increases movement speed. Ability Modifiers: 1. launcher fires two blades 2. Blades bounce and ricochet off walls and enemies 3. Defensive shields allow blades to stick out, allowing it to give out continuous damage over time at melee range 4. Fires double the amount of bladed wheels

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                      • :Name: Slugger :Chassis Class: Ogre :Visuals: Very stocky build, bulky, with tons of individual armor plates. Arms are eslecially meaty with various spikes running along them. Ocular sensor is an aggressive integrated V shape. :General Info: A close range oriented tank. Playstyle: Hold back until you can get in close; God help the enemy if you do. :Primary Weapon: Original Chaingun. Does low damage, but is very accurate. :Defensive Ability: Counter: Slugger holds his fists up near his face (boxing stance) and a shield is deployed from the wrists. This is similar to Ronin's sword block, but it cannot be instantly put down and it has a cooldown. If Slugger is meleed when this is up, he takes no damage and instead automatically melees the attacking titan. :Utility: Winch: Slugger raises a dual winch system from his back and fires over his shoulders. Acts as an extremely slow grappling hook and Slugger can't turn unless it is cancelled or he reaches his destination. Can kill pilots if a direct hit. Doesn't have the power to lift vertically. Can attach to enemy titans, but can be broken be bending them extensively by breaking line of sight. :Offensive Ability: OHKO: Slugger winds back and melees. Does serious damage ans knocks enemy titans back a long ways, similar to Big Punch in the first game...but bigger. :Core Ability: Slugger's speed doubles, he can't use his primary, and Big Punch level melee is activated for both hands until the core runs out. :Ability Modifiers: Double Whammy: Gives two charges of OHKO. Extra Torque: Winch reels in faster. Accelerator: Chaingun fires faster and faster. Perfect Form: Counter lasts longer. Long Strides: Provides an extra dash when Core is activated. :Titan Modifiers: Extra Dash. This gives Slugger just one dash. :Titanfall Modifier: Dome shield

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                      • [quote] :Name: -blam!- Tone :Chassis Class: -blam!- Tone :Visuals: -blam!- Tone :General Info: Playstyle:-blam!- Tone :Primary Weapon: -blam!- Tone :Defensive Ability: -blam!- Tone :Utility: -blam!- Tone :Offensive Ability: -blam!- Tone :Core Ability: -blam!- Tone :Ability Modifiers: -blam!- Tone :Titan Modifiers: -blam!- Tone by default :Titanfall Modifier: -blam!- Tone [/quote]

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                        • I wanna see expedition(vanguard) and brute come to mp. Not sure how they will incorporate brute, they most likely will change the expedition rocket for mp. But theres a lot of potential for the old weapons to return I want to see another crown control titan, maybe with name like thor, or zeus. He'll carry an ark cannon and have other chaining abilites. Not sure what the core could be, and picking a class could prove difficult to balance an arc cannon, especially for lts

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                        • Warmaster A war craving Titan, with a suitably serious demeanor and a voice to match. Primary Weapon: Twin-Linked 20mm Cannon firing APHEI. High damage, very low ammo. Carried in the right hand. Can have both ammo and effective range increased with a kit that also boosts the Melee weapon. Melee Weapon: Power Blade. Good damage, not capable of out-damaging Ronin, but close. Carried in the left hand. The same kit mentioned for the Ranged weapon changes the blade and components on the Power Blade, allowing it to both put down Reapers with one swing and for it to swing fast enough to go toe to toe with Ronin, provided one has the skill. Class: Ogre Execution: Warmaster uses his blade to pierce the hull of the hostile Titan, and blasts it apart with his 20mil. General Play-style: Varies depending on kit selection, can either be a team buff, or a solo combatant. Offensive: Fusion Blaster- A wrist mounted anti-everything weapon with extra armor damage to compensate for extreme short range. Has one charge, can acquire two more, one through use of a kit, and another through a successful use of the Utility. Utility bonus does not stack, you only acquire one extra charge per utility use provided you do not already have one. Fair recharge speed. Defensive: Cover is for the Weak- Instead of an active defense, this ability gives Warmaster a temporary frontal shield equal to about half of what a battery would give. Through use of a kit, the shield can be made stronger, up to about 3/4ths of a battery shield. Use of a utility beforehand will make the next use of this ability last for a few seconds longer. Slightly longer recharge than other Defensives. Utility: War Cry- The Titan gives out a loud war cry over its internal and external speakers, rousing nearby Titans into a state of battle-frenzy, giving them slight temporary bonuses to damage resistance, and buffing the next use of Warmasters Defensive or Offensive ability. Taking a kit for this over other equipment improves the temporary bonus, and adds a small amount of extra range (read as less damage drop) to friendly attacks. Long recharge. Core: Furious Rage- Warmasters outer plating begins to glow and smoke as if over a forge and gains a boost to melee and ranged damage, at the cost of being unable to use the Offensive and Utility for the short duration. The kit choice for this ability make it last a short while longer, and gives very small buffs to friendly Titan and Auto-Titan damage output.

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                        • Coldsnap Ogre class An atlas-like eye but surrounded by ogre-like armor, with huge tanks of supercooled liquid nitrogen on his back, and tubes glowing light blue sprouting every which way, giving him an experimental look. Some tubes partially covered with armor "Spirit of the north" main weapon. Large cannons with multiple wires and cells of blue liquid. No aiming. Right trigger is a short range cone of DoT ice that chills Titans slowing them and freezes pilots solid with enough exposure (2.5 seconds?) holding left trigger will extend a barrel, upon release an on-gun display will show you how many ice-encased shells were frozen and they will be released in a quick burst. Or simply fire one shell with no effects on a tap, don't expect too much damage from this. Wake of the blizzard: enhances tubes running along the chassis, so cold it thickens Coldsnap's armor, and freezes wherever he steps, slowing anything that stands where he was, and making the ground slippery, preventing a proper pilot jump or Titan dash. works while back stepping, and dashing will cover the whole area dashed with the same effect Frigid exhaust: exposes vents releasing stored up cold energy, becoming more powerful the more Coldsnap does anything (move, shoot, punch, etc) the cold energy clouds the disposed area with a second kind of "electric smoke" if you will, can't kill pilots if they run out fast enough, but still damages and slows. with every tick, the slow becomes stronger. Channel time of 2 seconds, obscures view of anything in it, won't affect Coldsnap Ultimate: wrath of the storm Diverts all energy from his gun to himself, losing his weapon but gaining empowered melee strikes, increased damage resist, and faster movespeed. each strike (attacks happen slowly in this form) will slow enemy Titans, and if they were already slowed by a Coldsnap, you instead grab the Titan and punch a hole through it, where your cold energy is exposed to the other Titan, freezing it solid and causing it to shatter, so it just dies, doesn't doom

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                          • Edited by thecheater740: 12/16/2016 2:47:24 AM
                            :Name: anomaly :Chassis Class: atlas :Visuals: the only thing I can come up with is the execution: anomaly uses the primary's beam as a sword to slash the enemy Titan diagonally, horizontally, then fires the beam through it from the bottom to the cockpit, before cutting it in half vertically. Playstyle: a better "hit and run" than Ronin is, because nobody uses Ronin that way :Primary Weapon: Chargebeam: a beam weapon that deals high damage, but loses it as it's fired :Defensive Ability: Phase Dodge: grants invincibility for a very short time, only enough to stop a tone's offensive ability or a flame core :Utility: heavy grapple: fire it at a surface and it sticks while there's line of sight, press the key again to dash in the direction of the grapple without using a dash charge :Offensive Ability: spatial instability: fires an arcing, explosive projectile that deals heavy damage (made to kill pilots in buildings) :Core Ability: freeze core: drops a bomb at the user's location that explodes after a few seconds, temporarily stopping time inside the area, with teammates and enemies both frozen, but not the anomaly. The bomb is shown like a grenade with a star icon instead. :Ability Modifiers: Charged beam: beam loses damage more slowly Chronal trace: freeze core lasts longer, and affected enemies are visible through walls Spatial entropy: instability sticks to Titans, causing more damage before exploding Teleportation: phase Dodge lasts longer and makes you invisible, like phase shift with a shorter effect and cooldown Grapple blade: grappling a doomed Titan executes it (in first person!) With a different execution, the grapple pulls off the hatch and the pilot, and anomaly fires an instability into the cockpit, detonating the titan. :Titan Modifiers: I'd use turbo engine. I like turbo engine. :Titanfall Modifier: dome shield, because nobody uses warpfall Cheers~

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