To have 1 character but 9 subclasses, 18 weapons, armor, ghost and artifact slots. Then we don't have to swap and change. What do you guys think? Any questions?
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I feel like that would make the game less fun for me personally. Instead, I would rather have more classes, say, maybe six? And more subclasses as well. That would 1. Add diversity And 2. Would stop all the complaining about repetitiveness and lack of customization of the characters.