Blood Bound: Killed tethered enemies explode, sharing damage to all tethered enemies.
Black Hole: Void anchor has increased range, lasts significantly longer, and can tether more targets.
Quiver: Fire Shadow Shot up to 3 times,. Void anchors have reduced range.
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Blood bound until boss, then switch to black hole
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Quiver last a couple of seconds longer than black hole if you time it right so it [i]can[/i] do more boss DPS...
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Quiver is OP but i forget to switch from Black Hole (PvE main)
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Black Hole Sun Won't you come And tether all the adds Black Hole Sun Won't you come Won't you come
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Supermassive.
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I've always used black Hole mainly because I can't remember to change whenever I get ready to shoot.
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Blood Bound for adds, Black Hole for boss
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Black hole. Also been using courage of the pack recently in strikes just to be giving the randos some shielding and regen.
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When not fighting bosses, I prefer Quiver so I can cover a wider area. Otherwise, I'll use Black Hole for DPS.
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Bloodbound for adds and Orb generation (assuming you're using light of the pack) Blackhole for DPS
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Black hole + light of the pack to make you sh!t out orbs for your team. They use their supers which generates orbs, allowing you to use Shadowshot, which allows you to make more orbs and so on.
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Blood bound is great for groups of enemies to shoot and destroy while producing lots of orbs. Black hole is best for bosses because it stays for a longer period of time providing a good amount of DPS.
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Blood Bound for groups of weaker enemies. Black Hole for bigger, tougher enemies.
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This should be a no brainer. Blood bound was good for golgoroth fight