To have 1 character but 9 subclasses, 18 weapons, armor, ghost and artifact slots. Then we don't have to swap and change. What do you guys think? Any questions?
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I think it should add less weight and wall running
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I like the idea It's good because there is no reason to argue with each other about the best class Will it interfere with the story
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Edited by The Fighting Lion: 12/5/2016 4:05:34 AMWhat do you mean eighteen equipment slots? They should structure D2 to be a true action-fpsmmorpg. Fewer characters but, deep individual progression for each(which includes a Wardrobe system, and for a solid developer is a no-brainer). No need for nine subclasses for a single character. Just expand the the functionality and form of each class and every aspect of them. Specifically their support abilities and functional roles as part of a group. Then, in turn, you structure your activities and challenges in game (dungeons, missions, quests, puzzles raids, campaigns etc.) to support players getting intelligent and creative in using all the tools in their bag to rocking through all of that content. Winning formula.
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I feel like that would make the game less fun for me personally. Instead, I would rather have more classes, say, maybe six? And more subclasses as well. That would 1. Add diversity And 2. Would stop all the complaining about repetitiveness and lack of customization of the characters.
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That's an awful idea honey.