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Destiny

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Edited by Ness: 11/30/2016 3:55:55 AM
52

To Anyone Who Thinks Juggernaut is Balanced

Before you read on, [b]please read the edits.[/b] I don't know how many times I've had to explain to everyone that my shot didn't do damage because of Juggernaut, not the overshield. Juggernaut isn't balanced. There is no reason you should get a shield after running for only 1 second. At least revert the recent buff and make it 2 seconds. This potentially cost me a Trials game. Edit 1: For those of you who can't see it, I shoot my sniper rifle just after the juggernaut shield pops up. You can see the shot say "immune" and my shot would've been a headshot if you look closely enough. Edit 2: This is just before I make my shot, so of course the reticle won't be on the head. This is just to prove that juggernaut was in here. https://m.imgur.com/yox3OwL Edit 3: I find this very relevant to most of the comments I've seen supporting juggernaut. http://stream1.gifsoup.com/view5/3444066/dancing-on-crutches-o.gif

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  • I personally think cooldown times on many things are broken specifically Juggernaut and shadestep You shouldnt get basically an overshield everytime you run. Thats silly. Needs to have some cooldown so the player doesnt get it everytime he runs. Also the fact it cant be easily shot off with a primary allows it to be too easy to just straight up shotgun rush As for Shadestep if you arent going to give every subclass an evasive maneuver its silly to allow one class to have an evasive manuevers that can basically be used multiple times in a single firefight

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