Destiny seems to be full of good ideas not used to their full potential. Most people I assume are familiar with the weekly patrol quest given by Shiro-4. The first week of Rise of Iron I was excited by the prospect of it. The following week I was left a bit disappointed.
As you may remember this, and the Artifact quest given by Tyra Karn, are the first instances of repeatable quests in Destiny. Such is to say a quest that once it is completed can be reacquired and completed again. Since there has not been repeatable quest before perhaps it lead me to being presumptuous in thinking it would be anything more than just that.
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Those that have done the weekly patrol quest regularly know the requirements are to complete 5 kill missions, 3 assassination missions, 3 quarantine missions, and 4 more patrol missions of any kind while doing Patrol in the Plaugelands. Simple for the most part (until you can't get the right missions to spawn). It provides players with a reason to do patrol, as the rewards for completion are quite significant. However it is the same requirements every week. Initially I was hoping that perhaps the missions involved would shift around each week given the various different type of patrol missions available. Maybe one week instead of 5 kill missions and 3 assassination missions you would have to complete 5 recovery missions and 3 reconnaissance missions. Just make repeating the quest every week not feel so routine.
Beyond my realistic expectations this idea alone has great potential outside of just the Plaugelands. It would have been nice if every week not only were the required missions different, but also the location. One week you need to complete X, Y, and Z patrol missions in the Plaugelands, but next week you need to complete X, C, and D patrol missions on Mars. This not just keeps the weekly patrol quest interesting but also keeps all planets/locations relevant to the endgame. Like how often do you find yourself doing Patrol on the Moon?
It's far too late for any of this to matter for Destiny, but it's something to be considered for for Destiny 2. In the same line these quests could be made even more interesting if every location had a unique patrol mission such as Quarantine is unique to the Plaugelands. Then changing the location isn't just a shift in the scenery but for example if the quest requires you to go to Venus you get to do a mission that is somewhat fresh because when you did the quest last week on Mars that missions was not available to you in that location.
TL;DR : A Dreg day keeps the Archon away.
[spoiler]Start after the line.[/spoiler]
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Different planets is a good (never to be implemented) idea. I'd like to go to other planets for a reason other than to collect some materials. Sure, you can buy them sometimes, but you still have to earn the marks or glimmer to do so. You really wonder sometimes, at the absolute [i]shallowness[/i] of these guys who think these things up. A fine example is the myriad of ways you can get class items. For goodness sake, how many bloody bonds, marks and cloaks do I need? Bungie must think I can pile them onto my characters ten at a time! I look at it this way, "Oh look. Another 3 L/Marks!" Is it incompetence, or a rush to get a DLC released and to hell with the quality? I swear, they spend more time drawing advertisements, than they do characters.