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11/7/2016 5:06:45 AM
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Hakke Hand Cannons typically have very high Accuracy stats. But their downside is that they have fast drop off damage and slightly higher recoil. They do have great perk selection consisting of accuracy perks. Hakke Pulse Rifles allow for more bullets be missed in a burst and not be penalized. They usually come with higher mag sizes and better perk options to choose from than normal pulse rifles. Hakke Sidearms are the best Sidearms. They use hitscan instead of firing energy projectiles that have to travel a distance. This greatly enhances your range options, but they usually have fast damage drop off. Hakke Auto Rifles tend to have better Range and Perk options. They have a lot of stability and range perks all on with the better half of enhancement perks. Hakke Shotguns usually have great Accuracy perks as well as enhancement perks. This works great as Accuracy groups the pellets tighter acting like a slight shot package. Hakke weapons aren't bad, they're just different. They focus more on Perk Choices rather than perfecting weapon stats. If you would prefer to have a gun worth a good chance of rolling god tier perks, choose a hakke. If you're looking for a sidearm, choose a hakke. Hakke can be a great choice for Weapons because with their right perks, you can do very good against other weapons.
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  • [quote]Hakke Hand Cannons typically have very high Accuracy stats. But their downside is that they have fast drop off damage and slightly higher recoil. They do have great perk selection consisting of accuracy perks. [quote]False. They have the same accuracy as other hand cannons and the same amount of fall off.[/quote] Hakke Pulse Rifles allow for more bullets be missed in a burst and not be penalized. They usually come with higher mag sizes and better perk options to choose from than normal pulse rifles. [quote]Actually, you need to hit more shots too so that isn't much of an upside. Also, the magazine holds 9 bursts, which is pretty average for pulse rifles. The perk options are not different from standard pulses either.[/quote] Hakke Sidearms are the best Sidearms. They use hitscan instead of firing energy projectiles that have to travel a distance. This greatly enhances your range options, but they usually have fast damage drop off. [quote]All sidearms except the queens choice, dregs, and vestian are hitscan. Even the other non-Hakke ones are hitscan.[/quote] Hakke Auto Rifles tend to have better Range and Perk options. They have a lot of stability and range perks all on with the better half of enhancement perks. [quote]Well that definitely isn't true. Hakke pulses have mediocre range.[/quote] Hakke Shotguns usually have great Accuracy perks as well as enhancement perks. This works great as Accuracy groups the pellets tighter acting like a slight shot package. [quote]Hot swap is the only accuracy perk I can think of for shotguns, and that does not tighten the pellet spread.[/quote] Hakke weapons aren't bad, they're just different. They focus more on Perk Choices rather than perfecting weapon stats. If you would prefer to have a gun worth a good chance of rolling god tier perks, choose a hakke. If you're looking for a sidearm, choose a hakke. Hakke can be a great choice for Weapons because with their right perks, you can do very good against other weapons.[/quote] I've gotten better rolls on non-Hakke weapons.

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  • You have no idea what you're talking about but whatever. And Accuracy perks consist of Hot Swap, Full Auto (as of 2.4), Hand Loaded, Hammer Forged, Hip Fire, etc. As for Sidearms, if it doesn't have the increased muzzle velocity perks, it's not hit Scan. That's already been proven way back in the beginning of TTK. And Hakke's purpose is to have better perk selection. That's the whole point. If you don't know what the hell youre talking about, don't go throwing bullshit around in quotes. Muted.

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  • All of your facts are upside down and I suggest no one listen to you. Patch 2.4 reduced the severity of the increased pellet spread given by full auto. Nevertheless, it still has increased spread compared to a regular shotty, thus it has reduced accuracy. Go test it in a patrol please and you will see the increased spread. Hakke side arms are all hit scan. Range will increase the accuracy and size of the hit box. Please go watch some of the videos posted on YouTube that explain accuracy. It will teach you a lot and maybe you will stop mis-leading other players. Finally, hakke pulse rifles and hand cannons are all trash. This is why you don't see them used at all in the crucible. If you think they are good, then perhaps that is why your kd in crucible is suffering.

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  • [quote]You have no idea what you're talking about but whatever. And Accuracy perks consist of Hot Swap, Full Auto (as of 2.4), Hand Loaded, Hammer Forged, Hip Fire, etc. As for Sidearms, if it doesn't have the increased muzzle velocity perks, it's not hit Scan. That's already been proven way back in the beginning of TTK. And Hakke's purpose is to have better perk selection. That's the whole point. If you don't know what the hell youre talking about, don't go throwing bullshit around in quotes. Muted.[/quote] Full auto does not increase accuracy. It increases pellet spread on shot guns slightly but makes them fire faster. Range stats on hand cannons increase accuracy by narrowing the cone where the bullet fires. Al hakke weapons are hit scan. The ones that aren't hit scan are queens choice, etc. Ultimately hakke pulse rifles and hand cannons suck because their base stats are so horrible and even most perks cannot make up for it. The base stats need to be buffed in order to make them viable.

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  • Accuracy is what determines pellet spread on Shotguns bud. As for accuracy, Yes it is a part of Range, but Range alone doesn't determine it. Range is a value given to a gun based on its Range Drop Off and Accuracy, not the other way around. If you have perks that increase accuracy, it increases accuracy and not range drop off. Too many people don't understand that Accurized Ballistics and Hammer Forged are god tier perks on Hand Cannons. Other Perks like Rifled Barrel only increase Range Drop Off, or split the difference between the two. The only other perk for Accuracy is Send it, but it also increases Range Drop Off in return of less ammo and handling. Hakke Hand Cannons have great Accuracy at base, but Drop damage quickly, that's why the Range Stat appears lower.

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  • You seem confused my friend and I don't blame you. Bungie made you confused. Example: The perk send it and hammer forged says that it increases range and accuracy. In an interview with bungie, someone asked if the "accuracy" is a separate component enhanced by these perks, and the answer was no. It simply increases the range on the weapon (which in turn does increase accuracy on hand cannons because of the tighter cone when you have a greater range value.). Range alone determines accuracy on hand cannons. I'm not sure what you mean by accurized ballistics increasing accuracy. From my knowledge, it simply increases damage and recoil while lowering your aim assist. From my knowledge, shotguns do not have any perks that enhance accuracy except for hot swap. Full auto increases the pellet spread, hot swap decreases the pellet spread. I've tested this against a wall and is true. Range only affects damage drop off on shotties. You may be right that hakke hand cannons have a better "initial" accuracy, but they still suck because of their horrible recoil pattern and ability to land consecutive crits against opponents in pvp.

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  • It seems he can't accept the facts lol.

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  • I know. And he has the nerve to mute people even though multiple people are proving him wrong.

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  • You have absolutely no idea what you're talking about.

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  • Edited by Dexter307: 11/7/2016 4:05:12 PM
    [quote]You have no idea what you're talking about but whatever. And Accuracy perks consist of Hot Swap, Full Auto (as of 2.4), Hand Loaded, Hammer Forged, Hip Fire, etc. [quote]Only hip fire is an accuracy perk. Hotswap effects aim assist. Full auto widens spread, it doesn't increase it. Hand loaded and hammer forged are range perks.[/quote] As for Sidearms, if it doesn't have the increased muzzle velocity perks, it's not hit Scan. That's already been proven way back in the beginning of TTK. [quote]Stop lying. Vestian, queens, and dregs are the only sidearms with travel time.[/quote] And Hakke's purpose is to have better perk selection. That's the whole point. [quote]No it's not.[/quote] If you don't know what the hell youre talking about, don't go throwing bullshit around in quotes. [quote]LMAO! You're the one who has no idea what they're talking about. Either learn how this game works or stay off the forums [/quote] Muted. [quote]HAHAHAHAHAHA, DID YOU SERIOUSLY GET TRIGGERED BY MY POST CORRECTING YOU? HAAAAAAAAHAHA [/quote][/quote]

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