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originally posted in:The New Dojo
Edited by Inflatablepants: 9/12/2016 12:48:36 PM
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Dojo Bio Page

This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here! What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day. YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE. [spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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  • Edited by REXensenada0156: 11/5/2016 2:23:40 PM
    [spoiler]i already took da test in last dojo[/spoiler] [b]Name: Daego jokayavich[/b] [b]Alias:Hyena[/b] [b]Gender:male[/b] [b]Age:20[/b] [b]Height:6'5[/b] [b]Weight:300 lbs[/b] [b]Appearance: http://imgur.com/DNAQ6Eu Black gas mask with yellow lenses. WWII German officer garbs, black and yellow [/b] [b]Personality: Calm and collected[/b] [b]Class:Cyborg[/b] [b]Quirk Board:marksman, acrobat, meleer has every augmentation. [/b] [b]Maxims ((if earned any)):insufferable [/b] [b]Affiliation:himself.[/b] [b]Gear ((optional; all firearms must be made in the Gunz 4 Funz Firearm Customization Thread)): Dual La-Duece 9-s plasma sword, Egyptian spear,The multi form, Croma, magnum falcon assault special, OCMS-III, overwatch lifter exo and vitality of leeches.[/b] [b]Backstory: just a drifter looking for a permanent home.[/b] Augmentations: [i]"Get that weapon out of your hand. You are the weapon."[/i] -Unknown [b][i]Cyborgs: the symbiotic combination of organism and machine. With bones of bladed metal and stares as cold as ice, what would be better about being an unaugmented human? Cyborgs are the men and women who don't need weapons in the cruel country of Cedyetica, because they are one, fueled simply by their apex minds. They lack emotions, a thing barely needed to thrive in life, a thing that in fact gets in the way of such; they could fire at any moment, quickly unhinging their bodies with a snap of their minds to release mechanisms built to mutilate and destroy. The only thing that sets them apart from a gun or sword is that they are intelligent, and they know how to turn the tides of universe and make it bow to them without any Psionics or Tempestry or Hacking. So suck it up if you ain't one. You may as well learn about them:[/i][/b] [b]VOCABULARY:[/b] — Augmentation: A mechanism or controllable device implanted into the body of a Cyborg. Ex: "Did you hear about that new augmentation? Makes your fingers fly right off of your hands and kill people." Nicknames: Aug, augey, implant, cybernetics ° Recall: The act of robbing all augmentations from a Cyborg. Ex: "I got recalled, man. No more augeys for me." Nicknames: Reboot, destuffed ° Surging: The act of turning into a Cyborg. Ex: "I think I need some augs in my life. Get a little surging for myself." Nicknames: Upgrading, updating, stuffing O [b]AUGMENTATIONS:[/b] All augmentations are bought from Cyber-Mercs. They do not take any consumables to fuel their usage. They may be activated any time. ° [b]DEFAULT:[/b] — Pincers/Also called "Wrist-Sabers." A pair of lengthy, razor-sharp blades pop out of the Cyborg's wrist, serving as intimidating melee weapons. Cosmetics: Wrists unhinge and hands flick downwards, releasing the Pincers from the mechanical innards of the Cyborg's arm. • Elbowers/Exactly what is sounds like: a small blade with pops out of the Cyborg's elbow. Used for counter attacks in CQC. Cosmetics: The ring finger shrinks into the hand, its "bone" pushing its bladed end out of the back of the elbow. • Anchor/A Cyborg's hands may be projected from their wrists to latch onto a distant object, connected to the Cyborg's arm by chords. Once it grapples, the object may either be pulled towards the Cyborg or the Cyborg may be pulled towards the object. Cosmetics: Hand simply separates from the forearm, and between the two body parts is two black chords connecting them. [b]AGILITY:[/b] — Dorsal Boosters/Four jets which pop out of the shoulders and waist from the back of the Cyborg. Can be used to boost jumping distance and running speed. Cosmetics/The jets simply push themselves out of the skin. Simple. • Spring Legs/Springs and sprockets inside of the legs of a Cyborg. Enables extremely high jumping distances and powerful kicks. Cosmetics: There is nothing to see except the mechanism moving under the skin, but you can hear muffled metallic twangs and dings from it activating. [b]APPENDAGES:[/b] — Claws/Two bare mechanical appendages built in place of shoulder blades, in which they coil up to fit their shape. Can be used for extra hands, as well as weapons with their clawed fingers. Cosmetics: Simply breaks from the skin covering the upper back. • Shoulder Projector/A cannon built into the shoulder which projects blasts of concentrated energy. Can be used as a ranged weapon or EMP to electrical devices. Cosmetics: Simply springs up out of the shoulder. There can only be one cannon built into a Cyborg. • Gatling Arm/A mechanic inside one of a Cyborg's forearms, which can be activated to transform the forearm into a gatling-gun like firearm with 8 rotating barrels which fully-automatically projects small blasts of concentrated energy. Used to shred targets apart. Cosmetics: Fingers, palm, skin and flesh fold back to release the many mechanisms of the gun, which folds into place of the original forearm. • Flamer/A mechanic inside of a Cyborg's wrist which can be activated to spew a wide stream of flames up to 15 feet forward. Used to burn flesh. Cosmetics: The under-wrist unhinges to reveal a small barrel which projects the flames. • Ripper/A mechanic inside of a Cyborg's arm which can be activated to release a chainsaw-like device used for rending flesh beneath its spinning bladed chain. Cosmetics: Wrist unhinges and the top of the forearm unfolds to release the chainsaw. [b]BODILY:[/b] — Overdrive/A generator placed inside of a Cyborg's torso. When activated, strength in every part of the body is increased dramatically, making a juggernaut of a Cyborg. Cosmetics: Skin parts in plates across the body, revealing crevices of glowing orange generator energy inside. Better cover that up with clothing. • Callus/A device implanted inside of a Cyborg's skin. When activated, skin is hardened into a texture and strength harder than plastic, making natural armor against attacks, but slowing movement of the Cyborg. Cosmetics: Skin grows rough with goose bump-like protrusions. It also grows thicker. • Fade/A cloaking device implanted inside of a Cyborg's skin. When activated, skin fades into invisibility to the human eye, but not to heat sensors, heartbeat sensors or x-ray vision. But keep this in mind: clothes will not cloak with you. Cosmetics: Cosmetics? There's nothing to see! • Overgrowth/A device implanted into a Cyborg's hypothalamus region of their brain. When activated, bodily size shrinks and grows at will. Cosmetics: Limbs, torso, and other body parts slowly extend or shrink until they reach their chosen size. [b]TACTICAL:[/b] — Dart Fingers/A mechanism built inside of a Cyborg's fingers. When activated, their fingers fly straight off of their knuckles and impales targets with needles protruding from the finger tips. Fingers must be collected by hand after activation. Cosmetics: Pins slide out of the fingertips, and skin parts to release the fingers from their knuckles. • X-Ray Vision/A mechanism set inside a Cyborg's eyes. Enables sight through any surface within a 70 foot radius of the Cyborg. Cosmetics: Whites of eyes turn black, while the irises and pupils turn white. • Magnetism/A mechanism implanted in a Cyborg's body. When activated, nearby metals in a 20 foot radius of the Cyborg are attracted to their body. Cosmetics: Skin begins to vibrate. • Tag-Sight/A mechanism implanted into the arms, eyes and mind of a Cyborg. It enables the Cyborg to "tag" a target through their eyesight, so when their back is turned or they are at an awkward angle and the mechanism is activated, the mechanism will sense what has been tagged and any throwable objects or firearms in the Cyborg's hands will automatically be aimed at the tagged targets and be either thrown or fired at them with precision aim. Cosmetics: There is a small glint of light in the Cyborg's eye when something has been tagged. When activated, the Cyborgs arm will twist and rise quickly to take aim, but will not cause damage to the arm. • Skin Holster/A mechanism implanted inside of a Cyborg's skin. Allows small objects ((for weapons, it could take knives, pistols, and SMGs)) to be absorbed and emerged into and from underneath the skin with muscle movements. Great for hiding small weapons and slipping them into ((or through)) the palms of your hands sneakily. Cosmetics: Skin molds itself around the chosen object to "holster" and "swallows" it underneath the ski Note: augmentations are directly connected to nervous system and do not use any electricity, save for a few which do release it.

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