Lackluster events hidden behind a paywall is what kills events in destiny. There was nothing to do after the first couple days because either you completed the halfa**ed quest too quickly or you didnt wanna purchase anymore boxes from the eververse vendor. It was pretty embarrassing for something they attempted to hype up as some fun and witty event in the trailer. Although there are microtransactions in GTA online (which i am not against) EVERYTHING can be earned without paying. Rockstar has also provided a very abundant amount of content since release without requiring someone to buy DLC. I played destiny almost 3 times as much as gta 4 and it is just sucks to see so much potential wasted because they are either trying to make a extra buck and/or care nothing about the communities thoughts and opinions. Destiny 2 could learn alot from GTA online but sadly i do not see this kind of strategy ever changing for bungie.
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As long as the little johnny's continue to use mommy's credit card for silver purchases and preorders the video gaming industry will continue to squeeze every nickel possible out of the player-base.... This, while at the same time delivering the least amount of content they can get away with.. It's a proven formula that has worked. Why would any developer do things differently? Activision perfected it with COD and Bungie utilized this model with Destiny. Destiny's sales have been stellar since launch and ROI numbers were staggering! I'm not condoning this practice I'm simply stating the TRUTH.
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The only thing Bungie needs to learn from Rockstar is when they're making Oni 2.
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Two different studios, with two different publishers that do everything different.
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Played three times more....yet you hate it.... okay then.