Am I the only one who thinks it's ridiculous that something like teleportation can be done twice before cool down, while a simple shoulder roll can't? I'm not saying nurf blink by any means. I'm just using such as example because they are so similar. For one; blink puts you in a far different location from where you start compared to shade step in terms of displacement. Shade step is possible to be killed in mid-roll where blink is a lot harder to have happen. Not to mention it's a shoulder roll! How in the *Bleep* is it more effort to shoulder roll than teleportation??? Sorry, but I'm really not a fan of this... Not to mention Shade step really just changes where you are horizontally where blink is both... You can go up & to the side where ever you want. The only change vertically with shade step is if you just happen to be by a ledge or something, which isn't nearly as often. Please reconsider this change, BUNGiE. Being an experienced "Freerunner" this kind of change really upsets me. It just really doesn't make much sense. My friends & I are talking about maybe getting back into Destiny for Rise of Iron or not & this type of change makes the decision even harder... I honestly expected them to put a cool down on shoulder charge before doing such to shade step...
-
Shadestep is more of a way to quickly shift your momentum. Blink is a way a traveling up and in one direction. They're pretty much unrelated