Many people are complaining of the very low chance of getting a key at the end of the strikes. I don't know if they drop less frequently than the legendary loot dropped before the introduction of this system of loot chest (which is nice btw). My feeling is that they have the same probability to drop as the legendary loot had before. Only Bungie could tell us the real numbers. However, when you had nothing popping on your screen before (-> bad luck), now you have a bloody chest that you can't open (-> frustration!).
Whatever is the chance of drop, it's still totally RNG, meaning that you can theoretically drop 3 keys in a row, or not a single one in 20 strikes.
My idea is to introduce a "gate" system. Let's say the set chance of drop is 20%. You have this overall 20% chance of dropping a key during a strike, but if after 4 strikes you haven't got a key, you have a guaranteed key at the end of the 5th strike, and the count reset each time you get a key. They don't need to be played as a streak. This would make 20% chance guaranteed, thus negating the risk of playing 10 strikes without getting a single key. Of course Bungie can decide to place the gate at whatever number of strikes they think is the best for a good balance between grind and frustration.
What do you think about that, Cozmo and fellow players?
[u][b]Edit 14 dec 2016: [/b][/u]ok so according to the patch notes the drop rate of the skeleton keys has been "slightly" increased. No idea if we'll see any difference, and it's still based on pure RNG, so I hope you guys are lucky.
In addition the first NF completion rewards a key. I've always found this idea pretty stupid. Here is my point:
- Those that benefit the most from the strike loot chests are not the 400 LL warriors, but those guardians that are still grinding their way up to the highest light.
- Since RoI the NF is a real challenge. Depending on the strike and the modifiers it can be sometimes horribly difficult.
Then, those that would benefit the most from a key are those that have the least chance to get one from the NF.
Well, let's see how things have changed and if the community is happy with those changes, and let's talk about that in a couple of weeks.
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This wouldn't be a bad idea, but another suggestion would be to mimic the three of coins effect. If the base is 20%, then each strike you go through without getting a key would increase the chance of a drop by a few points, then reset when it does happen. Wouldn't be a guaranteed drop every 5th strike, but it would improve the odds.