I really don't like calling nerf, i mean i haven't had a problem with any of the Metas so far but this one is a bit out of hand. I understand warlocks gimmick is range on their melees but there really isn't a drawback. The damage is ridiculous and the range is stupid especially with lightning strike. I feel there should be some sort of drawback like using that perk to double the range (probably wayyyyyy higher than double judging from how far I've been killed by it) but only do reduced damage instead of almost taking 3/4 of health with an extended melee. If that wasn't acceptable from gunslinger or bladedancers then why should stormcallers continue to dominate with extended range. The class already gets the greatest traveling super in game so having an a clearly OP melee is a bit much. Opinions?
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You don't seem to understand how it works. Sure, it has a lot of range, but it has trade-offs. It has more range but does significantly less damage, and it is very slow too. It actually does the lowest damage of any melee in the game.