originally posted in:The Ashen Conflux
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Ghosts are fragile things, evident in the Iron Lord grimiore. The way that Felwinter destroys the ghost of the Warlord Citan is easy. Just a single shotgun blast.
Now let me bring something up. In playlists that allow revival between teammates, such as Salvage or Trials of Osiris, your ghost is protected by force field like shields. Have you noticed them? They're blue.
In the Perun grimiore, they continuously stand in front of each other's ghosts to avoid being killed. With those force fields, you don't need that.
But, look at Mayhem playlists, or clash, or even control. When you die, your ghost has no force field around it. Why is that? If it is true "chaos" like shaxx says, then why does your ghost have no protection?
I would like you guys to think about this. Maybe there are unspoken rules in the crucible. We don't know. It's our job as the community to theorize the lore. Think about it some. Thank you.
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For the fragility of ghosts, I wouldn't consider them anywhere near fragile. The shotgun Lord Felwinter used was likely akin to the one that now bears his name, and any guardians who stepped into the crucible before Oryx's arrival can attest to it's power. At point blank, no one, guardian or otherwise, could survive that unscathed. For why ghosts aren't destroyed in the crucible, I don't think they'd accompany their guardians into the crucible at all. I believe that the ghosts are in a designated zone outside the play area and you're revived there, then whatever systems the crucible employ to secure a zone for play transmat you back to where you're supposed to be, and the "ghost" that is left where you physically died is just an artificial death marker with certain mechanics built into the crucible system. Because even with the rule of never shooting another guardian's ghost, what about if a rocket goes off on top of it? The Ghost would likely be destroyed and then you'd have an actually dead guardian