Honestly there's only 2 things that need changed in Archon's Forge:
1. Revive priority over axes. It is horrid how many times people can be forced into reviving themselves because they get stuck in an axe trap and can never be revived (Pick-up range for axe is pretty decent so if they die with an axe and you're holding an axe and try to rez, you'll keep picking up axes).
2. Exploder shanks shouldn't explode when killed with an axe regardless of whether or not its flaming. Maybe its just me but nothing is more annoying then taking out of group of enemies with your axe at 30-40 charge and magically the exploder shank pops up behind you for a peekaboo and your auto lock melee bashes its brains in only to die of guilt and debris.
English
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Edited by cq13: 10/21/2016 9:50:51 PMYeah today I had to pick up their axe and move it to revive them. Was pretty dumb but no harm no foul. Very annoying though.
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i think the revive part is true. Fix the revive part